|Effect||Deal fifteen magic water, poison, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense of all allies a small amount, reduce delay of the user's actions for one turn, temporarily grant the user Awoken Instructor Mode, increase the user's Cap Break Level by 1, enter Switch Draw Mode, and cause every second water or poison ability used by the user to trigger the follow-up ability Elem-Atk-J, with the effect depending on the element used.|
|Awoken Instructor Mode|
Awoken Mode Effects
|Grant unlimited use of water and poison abilities, grant up to a moderate Water and Poison Ability Boost, and cause water and poison abilities used by the user to trigger twice.|
Switch Draw Mode
Using a water or poison ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it.