|Effect||Deal fifteen magic fire, ice, lightning, and non-elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Quartz Eye Mode III, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle.|
Quartz Eye Mode III
Using a fire, ice, or lightning ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.
Bonus effect based on the number of FF I heroes active in the party
- Up to one FF I hero active in the party Increase the damage of the user's fire, ice, and lightning abilities a small amount for one turn, and cause witch abilities used by the user on the next turn to trigger an additional time.
- Two or three FF I heroes active in the party
- Four or more FF I heroes active in the party