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Awoken Wind Rhapsody(Serafie)

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Awoken Wind Rhapsody(Serafie)

Stats

Effect Deal seven magic wind and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily lower its wind resistance level by 2, raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for wind, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Wind Mode I: Serafie, and grant the user Record Resonance.
Target -
Soul Gauge 2
Used by Serafie
Max Rank 10


Dual Awakening Mode Effect Details

Before Dual Shift
Dual Awakening Mode II Dual Awoken Wind Mode I: Serafie
Effect -Grant up to a moderate Wind Ability Boost.
-Cause wind abilities used by the user to trigger an additional two times.
-Reduce delay of the user's equipped wind abilities.

After Dual Shift
Dual Awakening Mode II Dual Awoken Wind Mode II: Serafie
Effect -Grant up to a moderate Wind Ability Boost.
-Cause wind abilities used by the user to trigger an additional time.
-Remove delay from the user's wind abilities.
-Cause wind abilities used by the user to trigger the follow-up ability Dual Wind Conductor.

Same Category Awoken Mode Priority
Same Category Awoken Mode Priority Dual Awoken Wind Mode II: Serafie
Dual Awoken Wind Mode I: Serafie
Awoken Wind Mode

Dual Shift Effect Details

Name Dual Shift
Effect -Grant the user Dual Awoken Wind Mode II: Serafie.
-Remove Dual Awoken Wind Mode I: Serafie from the user.

* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
Soul Gauge 0


Action Count After
Dual Awakening Mode I Triggers
1 2 3 4 5
Dual Awakening Mode II Turn Count 3 3 2 1 0

  • Six or more actions give the same turn duration as five actions.
  • You cannot use Dual Shift when the turn count is 0.

Record Resonance

Record Resonance Increase the damage of the user's wind abilities by 5%.

Honing Effects

Image Name Default Rank Max Rank
Soul Break Delay Reduction
*Rank 1
Lv 1 Lv 5
Soul Break Damage Boost
*Rank 3
Lv 1 Lv 5


Dual Wind Conductor

Deal four magic wind and non-elemental attacks to one enemy, and increase the damage of all allies' wind abilities a moderate amount for one turn.
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