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Awoken Voltaic Slash(Reks)

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Awoken Voltaic Slash(Reks)

Stats

Effect Deal seven physical lightning and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for lightning, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Lightning Mode I: Reks, and grant the user Record Resonance.
Target -
Soul Gauge 2
Used by Reks
Max Rank 10


Dual Awakening Mode Effect Details

Before Dual Shift
Dual Awakening Mode II Dual Awoken Lightning Mode I: Reks
Effect -Grant up to a moderate Lightning Ability Boost.
-Cause lightning abilities used by the user to trigger an additional two times.
-Cause each lightning ability used by the user to reduce delay of the actions of the user and all allies in the same row as the user for one turn.

After Dual Shift
Dual Awakening Mode II Dual Awoken Lightning Mode II: Reks
Effect -Grant up to a moderate Lightning Ability Boost.
-Remove delay from the user's lightning abilities.
-Cause lightning abilities used by the user to trigger the follow-up ability Dual Dalmascan Mind, with an effect that depends on the number of FF XII heroes active in the party.

Same Category Awoken Mode Priority
Same Category Awoken Mode Priority Dual Awoken Lightning Mode II: Reks
Dual Awoken Lightning Mode I: Reks
Awoken Lightning Mode

Dual Shift Effect Details

Name Dual Shift
Effect -Grant the user Dual Awoken Lightning Mode II: Reks.

* Dual Awoken Mode II lasts one turn, regardless of the Dual Shift trigger timing.
Soul Gauge 0


Action Count After
Dual Awakening Mode I Triggers
1 2 3 4 5
Dual Awakening Mode II Turn Count 1 1 1 1 1

  • Six or more actions give the same turn duration as five actions.
  • You cannot use Dual Shift when the turn count is 0.

Record Resonance

Record Resonance Increase the damage of FF XII hero allies by 3%.

Honing Effects

Image Name Default Rank Max Rank
Soul Break Delay Reduction
*Rank 1
Lv 1 Lv 5
Soul Break Damage Boost
*Rank 3
Lv 1 Lv 5


Dual Dalmascan Mind

  • Up to three FF XII heroes active in the party Temporarily lower the elemental resistance levels of one enemy by 1.
  • Four or more FF XII heroes active in the party
Temporarily lower the elemental resistance levels of one enemy by 2, and briefly raise the Attack, Magic, Defense, and Resistance of all allies a small amount.
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