|Effect||Deal seven ranged physical fire and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for fire, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Fire Mode I: Barret, grant the user Record Resonance, and cause every second fire ability used by the user to temporarily infuse them with the power of fire, with a bonus effect depending on the number of allies from the FF VII realm that remain in the battle.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Fire Mode I: Barret|
|Effect||-Grant up to a moderate Fire Ability Boost.
-Cause fire abilities used by the user to trigger an additional two times.
-Cause each fire ability used by the user to reduce delay of the user's equipped fire abilities. The effect grows stronger each time a fire ability is used (up to rank 3).
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Fire Mode II: Barret|
|Effect||-Remove delay from the user's machinist and support abilities.
-Cause machinist and support abilities used by the user to trigger the follow-up ability Dual Shattering Cannon.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Fire Mode II: Barret
Dual Awoken Fire Mode I: Barret
Awoken Fire Mode
Dual Shift Effect Details
|Effect||-Grant the user Dual Awoken Fire Mode II: Barret.
-Remove Dual Awoken Fire Mode I: Barret from the user.
-Fill the user's Soul Break Gauge one bar.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of FF VII allies by 3%.|
Bonus effect based on the number of FF VII heroes active in the party
- Up to three FF VII heroes active in the party Temporarily lower the elemental resistance levels of one enemy by 1.
- Four or more FF VII heroes active in the party
Dual Shattering Cannon
Deal two ranged physical fire and non-elemental attacks to one enemy, briefly lower its Attack, Magic, Defense, Resistance, and Mind a large amount, and reduce the delay of all allies' actions for one turn.