Awoken Twin Mage(Strago)
|Effect||Deal seven magic water, wind, and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for wind, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Wind Mode I: Strago, and grant the user Record Resonance.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Wind Mode I: Strago|
|Effect||-Grant up to a moderate Wind Ability Boost.
-Cause wind abilities used by the user to trigger an additional two times.
-Cause each wind ability used by the user to reduce delay of the user's equipped wind abilities. The effect grows stronger each time a wind ability is used (up to rank 3).
-Cause every second wind ability used by the user to trigger the follow-up ability Dual Magi Descendant.
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Wind Mode II: Strago|
|Effect||-Increase the user's Cap Break Level by 1.
-Grant up to a moderate Wind Ability Boost.
-Cause wind abilities used by the user to trigger an additional time.
-While in Dual Awoken Wind Mode II: Strago, trigger the follow-up ability Dual Wizened Mage's Ward when the user's Damage Reduction Barrier reduces damage. Dual Wizened Mage's Ward can only trigger three times.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Wind Mode II: Strago
Dual Awoken Wind Mode I: Strago
Awoken Wind Mode
Dual Shift Effect Details
|Effect||-Grant all allies a barrier that reduces the damage of one attack a moderate amount.
-Grant the user Dual Awoken Wind Mode II: Strago.
-Remove Dual Awoken Wind Mode I: Strago from the user.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of the user's wind abilities by 5%.|
Dual Magi Descendant
Deal four magic water, wind, and non-elemental attacks to one enemy, and briefly lower its Defense, Resistance, and Mind a very large amount.
Dual Wizened Mage's Ward
Automatically heal additional damage taken by all allies (up to 3,000 HP total), restore one ability use to one of each ally's abilities, and grant all allies a barrier that reduces the damage of one attack a moderate amount.