Awoken This is Gonna Sting!(Sazh)

Stats
Effect | Deal seven ranged physical fire, ice, lightning, and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily set the critical hit chance of all allies to 50%, temporarily grant the user Empowered Infusion for fire, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Father Mode I: Sazh, and grant the user Record Resonance. |
Target | - |
Soul Gauge | 2 |
Used by | Sazh |
Max Rank | 10 |
Dual Awakening Mode Effect Details
Before Dual Shift
Dual Awakening Mode II | Dual Awoken Father Mode I: Sazh |
Effect | -Cause machinist and support abilities used by the user to trigger an additional time. -Reduce delay of the user's machinist and support abilities. -Cause each machinist and support ability used by the user to trigger the follow-up ability Dual Crimson Bravery, which has a tiered effect. |
After Dual Shift
Dual Awakening Mode II | Dual Awoken Father Mode II: Sazh |
Effect | -Cause machinist and support abilities used by the user to trigger an additional time. -Remove delay from the user's machinist and support abilities. -Cause machinist and support abilities used by the user to trigger the follow-up ability Dual Imperil Time, which grants an effect depending on the number of FF XIII heroes active in the party. |
Same Category Awoken Mode Priority
Same Category Awoken Mode Priority | Dual Awoken Father Mode II: Sazh Dual Awoken Father Mode I: Sazh Awoken Father Mode |
Dual Shift Effect Details
Name | Dual Shift |
Effect | -Grant the user Dual Awoken Father Mode II: Sazh. -Remove Dual Awoken Father Mode I: Sazh from the user. * Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing. |
Soul Gauge | 0 |
Action Count After Dual Awakening Mode I Triggers |
1 | 2 | 3 | 4 | 5 |
Dual Awakening Mode II Turn Count | 3 | 3 | 2 | 1 | 0 |
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
Record Resonance
Record Resonance | Increase the damage of the user's machinist and support abilities by 5%. |
Honing Effects
Dual Crimson Bravery
Temporarily increase the critical hit chance of all allies based on the number of times the user has triggered the Dual Crimson Bravery follow-up ability (up to 100% at rank 3), boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 1: Temporarily set the critical hit chance of all allies to 60%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 2: Temporarily set the critical hit chance of all allies to 80%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 3: Temporarily set the critical hit chance of all allies to 100%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 1: Temporarily set the critical hit chance of all allies to 60%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 2: Temporarily set the critical hit chance of all allies to 80%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
Rank 3: Temporarily set the critical hit chance of all allies to 100%, boost the Deadly Strikes effect of all allies infused with the power of fire by 20% for one turn, and reduce delay of their actions for one turn.
The Dual Crimson Bravery trigger count resets if Awoken This is Gonna Sting! is triggered again, or if Dual Awoken Father Mode I: Sazh ends.
Dual Imperil Time
- Up to three FF XIII heroes active in the party
- Four or more FF XIII heroes active in the party
- Temporarily lower the elemental resistance levels of one enemy by 1, raise the elemental attack levels of all allies by 1, and reduce delay of their actions for one turn.