Awoken Tantalus Break(Marcus)
|Effect||Deal seven physical wind, poison, and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily increase the user's Cap Break Level by 1, grant the user Twin Element Mode II, grant the user Dual Awoken Tantalus Mode I: Marcus, and grant the user Record Resonance.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Tantalus Mode I: Marcus|
|Effect||-Grant up to a moderate Wind and Poison Ability Boost.
-Cause wind and poison abilities used by the user to trigger an additional two times.
-Cause each wind and poison ability used by the user to change the user's critical hit chance. The effect grows stronger each time a wind or poison ability is used (up to 2 ranks: 50/100%).
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Tantalus Mode II: Marcus|
|Effect||-Increase the user's Cap Break Level by 1.
-Grant up to a moderate Wind and Poison Ability Boost.
-Cause wind and poison abilities used by the user to trigger an additional time.
-Cause each wind or poison ability used by the user to trigger the follow-up ability Dual Go Time, with an effect that depends on the element used and grows stronger each time it triggers.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Tantalus Mode II: Marcus
Dual Awoken Tantalus Mode I: Marcus
Awoken Tantalus Mode
Dual Shift Effect Details
|Effect||-Grant the user Dual Awoken Tantalus Mode II: Marcus.
-Remove Dual Awoken Tantalus Mode I: Marcus from the user.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of the user's wind and poison abilities by 5%.|
Twin Element Mode II
Using a wind or poison ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Dual Go Time
Increase the damage of all allies' wind or poison abilities for one turn (up to a moderate amount at rank 3), and briefly raise the elemental attack levels of allies from the FF IX realm by 1.