Awoken Scarlet Elan(Amarant)

Stats
Effect | Deal seven physical fire and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for fire, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Fire Mode I: Amarant, and grant the user Record Resonance, with a bonus effect depending on the number of allies from the FF IX realm that remain in the battle. |
Target | - |
Soul Gauge | 2 |
Used by | Amarant |
Max Rank | 10 |
Dual Awakening Mode Effect Details
Before Dual Shift
Dual Awakening Mode II | Dual Awoken Fire Mode I: Amarant |
Effect | -Grant up to a moderate Fire Ability Boost. -Cause fire abilities used by the user to trigger an additional two times. -Reduce delay of the user's actions. |
After Dual Shift
Dual Awakening Mode II | Dual Awoken Fire Mode II: Amarant |
Effect | -Increase the user's Cap Break Level by 1. -Grant up to a moderate Fire Ability Boost. -Cause fire abilities used by the user to trigger an additional time. -Set the user's critical hit chance to 100%. -Cause fire abilities used by the user to trigger the follow-up ability Dual Fiery Vigor, with an effect that depends on the number of FF IX heroes active in the party. |
Same Category Awoken Mode Priority
Same Category Awoken Mode Priority | Dual Awoken Fire Mode II: Amarant Dual Awoken Fire Mode I: Amarant Awoken Fire Mode |
Dual Shift Effect Details
Name | Dual Shift |
Effect | -Grant the user Dual Awoken Fire Mode II: Amarant. -Remove Dual Awoken Fire Mode I: Amarant from the user. * Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing. |
Soul Gauge | 0 |
Action Count After Dual Awakening Mode I Triggers |
1 | 2 | 3 | 4 | 5 |
Dual Awakening Mode II Turn Count | 3 | 3 | 2 | 1 | 0 |
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
Record Resonance
Record Resonance | Increase the damage of the user's fire abilities by 5%. |
Honing Effects
Bonus effect based on the number of FF IX heroes active in the party
- Up to three FF IX heroes active in the party Temporarily lower the elemental resistance levels of one enemy by 1.
- Four or more FF IX heroes active in the party
Dual Fiery Vigor
- Up to three FF IX heroes active in the party Increase the damage of all allies' attacks that hit a target's Slight Weakness or Vulnerable element a very small amount for one turn.
- Four or more FF IX heroes active in the party