Awoken Rookie Turk(Elena)
|Effect||Deal seven ranged physical fire, lightning, and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily increase the user's Cap Break Level by 1, grant the user Linked Materia Mode II, grant the user Dual Awoken Turks Recruit Mode I: Elena, and grant the user Record Resonance, with a bonus effect depending on whether either or both Reno and Rude are in the party.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Turks Recruit Mode I: Elena|
|Effect||-Grant up to a moderate Fire and Lightning Ability Boost.
-Cause fire and lightning abilities used by the user to trigger an additional two times.
-Cause each fire and lightning ability used by the user to reduce delay of the user's equipped fire and lightning abilities. The effect grows stronger each time a fire or lightning ability is used (up to rank 3).
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Turks Recruit Mode II: Elena|
|Effect||-Increase the user's Cap Break Level by 1.
-Grant up to a moderate Fire and Lightning Ability Boost.
-Cause fire and lightning abilities used by the user to trigger an additional time.
-Remove delay from the user's fire and lightning abilities.
-Increase the user's critical hit damage.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Turks Recruit Mode II: Elena
Dual Awoken Turks Recruit Mode I: Elena
Awoken Turks Recruit Mode
Dual Shift Effect Details
|Effect||-Grant the user Dual Awoken Turks Recruit Mode II: Elena.
-Remove Dual Awoken Turks Recruit Mode I: Elena from the user.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||-Increase the damage of the user's fire and lightning abilities by 3%.
-Increase the damage of the user, Reno, and Rude's attacks that hit a target's Slight Weakness or Vulnerable element by 3%.
Linked Materia Mode II
Using a fire or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.
Bonus effect based on whether Reno or Rude is in the party
- One specified character in the party Temporarily set the critical hit chance of all allies to 50%.
- Two specified characters in the party