Awoken Liquid Steel(Paine)
|Effect||Deal seven physical water and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for water, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Water Mode I: Paine, and grant the user Record Resonance.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Water Mode I: Paine|
|Effect||-Grant up to a moderate Water Ability Boost.
-Cause water abilities used by the user to trigger an additional two times.
-Cause each water ability used by the user to reduce delay and increase the critical hit chance of the user's equipped water abilities. Both effects grow stronger each time a water ability is used (up to rank 3, critical hit chance changes to 50%, 75%, then 100%).
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Water Mode II: Paine|
|Effect||-Cause water abilities used by the user to trigger an additional time.
-Reduce delay of the user's water abilities.
-Cause water abilities used by the user to trigger the follow-up ability Dual Raging Flow.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Water Mode II: Paine
Dual Awoken Water Mode I: Paine
Awoken Water Mode
Dual Shift Effect Details
|Effect||-Grant the user Dual Awoken Water Mode II: Paine.
* Dual Awoken Mode II lasts one turn, regardless of the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||1||1||1||1||1|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of the user's water abilities by 5%.|
Dual Raging Flow
Temporarily raise the water attack level of all allies by 1, and reduce delay of their actions for one turn.