Awoken Grim Reaper(Sice)
|Effect||Deal seven physical dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Darkness Mode I: Sice, and grant the user Record Resonance, with a bonus effect depending on the number of allies from the FF Type-0 realm that remain in the battle.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Darkness Mode I: Sice|
|Effect||-Grant up to a moderate Darkness Ability Boost.
-Cause darkness abilities used by the user to trigger an additional two times.
-Cause each darkness ability used by the user to reduce delay of the user's equipped darkness abilities. The effect grows stronger each time a darkness ability is used (up to rank 3).
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Darkness Mode II: Sice|
|Effect||-Increase the user's Cap Break Level by 2.
-Grant up to a moderate Darkness Ability Boost.
-Cause darkness abilities used by the user to trigger an additional time.
-Cause darkness abilities used by the user to trigger the follow-up ability Dual Nemesis Force.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Darkness Mode II: Sice
Dual Awoken Darkness Mode I: Sice
Awoken Darkness Mode
Dual Shift Effect Details
|Effect||-Temporarily raise the Attack and Magic of all allies a moderate amount, and the Defense and Resistance of all allies a small amount.
-Grant the user Dual Awoken Darkness Mode II: Sice.
-Remove Dual Awoken Darkness Mode I: Sice from the user.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of FF Type-0 hero allies by 3%.|
Bonus effect based on the number of FF Type-0 heroes active in the party.
- Up to three FF Type-0 heroes active in the party Temporarily lower the elemental resistance levels of one enemy by 1.
- Four or more FF Type-0 heroes active in the party
Dual Nemesis Force
Deal physical dark and non-elemental damage to one enemy. Can break the damage cap.