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Awoken Bushido Sky(Cyan)

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Awoken Bushido Sky(Cyan)

Stats

Effect Deal seven physical fire and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for fire, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Samurai Mode I: Cyan, and grant the user Record Resonance.
Target -
Soul Gauge 2
Used by Cyan
Max Rank 10


Dual Awakening Mode Effect Details

Before Dual Shift
Dual Awakening Mode II Dual Awoken Samurai Mode I: Cyan
Effect -Grant up to a moderate Samurai Ability Boost.
-Cause samurai abilities used by the user to trigger an additional two times.
-Cause each samurai ability used by the user to reduce delay of the user's equipped samurai abilities. The effect grows stronger each time a samurai ability is used (up to rank 3).

After Dual Shift
Dual Awakening Mode II Dual Awoken Samurai Mode II: Cyan
Effect -Grant up to a moderate Samurai Ability Boost.
-Remove delay from the user's samurai abilities.
-Cause samurai abilities used by the user to trigger the follow-up ability Dual Inferno Flash, which grants an effect depending on the number of FF VI heroes active in the party.

Same Category Awoken Mode Priority
Same Category Awoken Mode Priority Dual Awoken Samurai Mode II: Cyan
Dual Awoken Samurai Mode I: Cyan
Awoken Samurai Mode

Dual Shift Effect Details

Name Dual Shift
Effect -Grant the user Dual Awoken Samurai Mode II: Cyan.

* Dual Awoken Mode II lasts one turn, regardless of the Dual Shift trigger timing.
Soul Gauge 0


Action Count After
Dual Awakening Mode I Triggers
1 2 3 4 5
Dual Awakening Mode II Turn Count 1 1 1 1 1

  • Six or more actions give the same turn duration as five actions.
  • You cannot use Dual Shift when the turn count is 0.

Record Resonance

Record Resonance Increase the damage of FF VI allies by 3%.

Honing Effects

Image Name Default Rank Max Rank
Soul Break Delay Reduction
*Rank 1
Lv 1 Lv 5
Soul Break Damage Boost
*Rank 3
Lv 1 Lv 5


Dual Inferno Flash

  • Up to three FF VI heroes active in the party Deal physical fire and non-elemental damage to one enemy, and temporarily lower its elemental resistance levels by 1. Can break the damage cap.
  • Four or more FF VI heroes active in the party
Deal physical fire and non-elemental damage to one enemy, and temporarily lower its elemental resistance levels by 3. Can break the damage cap.
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