Awoken Burning Rave(Zell)
|Effect||Deal seven physical fire and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily grant the user Empowered Infusion for fire, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Monk Mode I: Zell, and grant the user Record Resonance.|
Dual Awakening Mode Effect Details
Before Dual Shift
|Dual Awakening Mode II||Dual Awoken Monk Mode I: Zell|
|Effect||-Grant up to a moderate Monk Ability Boost.
-Cause monk abilities used by the user to trigger an additional two times.
-Cause each monk ability used by the user to reduce delay of the user's equipped monk abilities. The effect grows stronger each time a monk ability is used (up to rank 3).
-Once while in Dual Awoken Monk Mode I: Zell, cause the third equipped monk ability used by the user to trigger the follow-up ability Dual Heat Punch.
After Dual Shift
|Dual Awakening Mode II||Dual Awoken Monk Mode II: Zell|
|Effect||-Increase the user's Cap Break Level by 2.
-Grant up to a moderate Monk Ability Boost.
-Cause monk abilities used by the user to trigger an additional time.
-Set the user's critical hit chance to 100%.
-Remove delay from the user's monk abilities.
Same Category Awoken Mode Priority
|Same Category Awoken Mode Priority||Dual Awoken Monk Mode II: Zell
Dual Awoken Monk Mode I: Zell
Awoken Monk Mode
Dual Shift Effect Details
|Effect||-Briefly lower the Defense, Resistance, and Mind of one enemy a very large amount.
-Grant the user Dual Awoken Monk Mode II: Zell.
-Remove Dual Awoken Monk Mode I: Zell from the user.
* Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing.
|Action Count After
Dual Awakening Mode I Triggers
|Dual Awakening Mode II Turn Count||3||3||2||1||0|
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
|Record Resonance||Increase the damage of user's monk abilities by 5%.|
Dual Heat Punch
Deal physical fire and non-elemental damage that can break the damage cap to one enemy, and set the user's critical hit chance to 100% for three turns. Deals more damage depending on the amount of damage dealt by the user while Dual Awoken Monk Mode I: Zell is active (up to rank 2).