Awoken Apocalypse(Ultimecia)

Stats
Effect | Deal seven magic wind, dark, and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, temporarily increase the user's Cap Break Level by 1, grant the user Switch Draw Mode II, grant the user Dual Awoken Spellstrike Mode I: Ultimecia, and grant the user Record Resonance. |
Target | - |
Soul Gauge | 2 |
Used by | Ultimecia |
Max Rank | 10 |
Dual Awakening Mode Effect Details
Before Dual Shift
Dual Awakening Mode II | Dual Awoken Spellstrike Mode I: Ultimecia |
Effect | -Grant up to a moderate Wind and Dark Ability Boost. -Cause wind and dark abilities used by the user to trigger an additional two times. -Cause each wind and dark ability used by the user to reduce delay of the user's equipped wind and dark abilities. The effect grows stronger each time a wind or dark ability is used (up to rank 3). |
After Dual Shift
Dual Awakening Mode II | Dual Awoken Spellstrike Mode II: Ultimecia |
Effect | -Increase the user's Cap Break Level by 2. -Grant up to a moderate Wind and Dark Ability Boost. -Cause wind and dark abilities used by the user to trigger an additional time. -Remove delay from the user's wind and dark abilities. |
Same Category Awoken Mode Priority
Same Category Awoken Mode Priority | Dual Awoken Spellstrike Mode II: Ultimecia Dual Awoken Spellstrike Mode I: Ultimecia Awoken Spellstrike Mode |
Dual Shift Effect Details
Name | Dual Shift |
Effect | -Grant the user Dual Awoken Spellstrike Mode II: Ultimecia. -Remove Dual Awoken Spellstrike Mode I: Ultimecia from the user. * Dual Awoken Mode II lasts a number of turns determined by the Dual Shift trigger timing. |
Soul Gauge | 0 |
Action Count After Dual Awakening Mode I Triggers |
1 | 2 | 3 | 4 | 5 |
Dual Awakening Mode II Turn Count | 3 | 3 | 2 | 1 | 0 |
- Six or more actions give the same turn duration as five actions.
- You cannot use Dual Shift when the turn count is 0.
Record Resonance
Record Resonance | Increase the damage of the user's wind and dark abilities by 5%. |
Honing Effects
Switch Draw Mode II
Using a wind or dark ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it.