[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

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Image Name Effect
Card Wheeler
Ace
Gain a small amount of Magic when a thrown weapon is equipped.
Master Dealer
Ace
Gain a moderate amount of Magic when a thrown weapon is equipped.
Class Ace
Ace
Gain a moderate amount of Magic, and avoid one physical attack. (Effective against most physical attacks. Can only trigger once per battle.)
Tender Touch
Deuce
Restore slightly more HP with white magic abilities.
Musical Inclination
Deuce
Gain a small amount of Mind when an instrument is equipped.
Soft Power
Deuce
Gain a large amount of Mind when an instrument is equipped.
Wild Side
Nine
Gain a small amount of Attack, but lose a small amount of Defense.
Spearmaster
Nine
Deal significantly more physical damage when a spear is equipped.
Head Basher
Nine
Gain a large amount of Attack when a spear is equipped.
Star Pupil
Machina
Deal slightly more damage with spellblade abilities.
Naive Heart
Machina
Attack has a long delay, but hits all enemies.
Whirling Blades
Machina
Deal much more damage with spellblade abilities.
Lady of Daggers
Rem
Gain a small amount of Mind when a dagger is equipped.
Tender Care
Rem
Deal significantly more white magic damage.
Earnest Intentions
Rem
Deal much more white magic damage.
Implacable Justice
Queen
Gain a small amount of Attack when a sword is equipped.
Swift Charge
Queen
Attack has no delay.
Tempered Power
Queen
Attack has a moderate chance to become Double Cut.
Slick Cadet
King
Deal slightly more physical damage when a gun is equipped.
Calculated Combat
King
Restore 1 machinist ability use at the start of battle.
Decisive Spark
King
Attack has a small chance to become Spark Offering.
Offbeat Warrior
Cinque
Attack has a very small chance to deal a very large amount of additional damage.
Iron Maiden
Cinque
Deal significantly more earth damage.
Strength of Innocence
Cinque
Deal much more damage with heavy abilities.
Gaze Upon Truth
Seven
Avoid one magic attack. (Effective against most spells. Can only trigger once per battle.)
Whipblade Warrior
Seven
Gain a small amount of Magic when a whip is equipped.
Unblinking Power
Seven
Deal much more black magic damage when a whip is equipped.
Searing Darkness
Sice
Deal slightly more damage with darkness abilities.
Spiteful Scythe
Sice
Small chance for darkness abilities to trigger twice.
Unyielding Power
Sice
Gain a large amount of Attack, but lose a moderate amount of Defense.
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