Image | Name | Effect |
---|---|---|
Attunement I Tyro |
Deal slightly more damage when attacking with an enemy's elemental weakness. | |
Attunement II Tyro |
Deal significantly more damage when attacking with an enemy's elemental weakness. | |
Dr. Mog's Teachings Tyro |
Begin dungeons with 2 Soul Break charges. | |
Scholar's Boon Tyro |
Deal much more damage when attacking with an enemy's elemental weakness. | |
Blade's Edge Warrior |
Deal slightly more physical damage when a sword is equipped. | |
Warrior's Drive Warrior |
Restore 1 combat ability use at the start of battle. | |
Warrior's Honor Warrior |
Deal much more physical damage when a sword is equipped. | |
Knight of Steel Knight |
Gain a small amount of Defense when wearing helms. | |
Defensive Aspect Knight |
Begin battle with Protect and Regen. | |
Steadfast Knight Knight |
Gain a large amount of Defense when wearing helms. | |
Fist of the Monk Monk |
Deal slightly more damage with monk abilities. | |
Martial Enlightenment Monk |
Very small chance for monk abilities to trigger twice. | |
Blemished Insight Monk |
Very small chance to counter physical attacks by temporarily gaining a small amount of Attack, and restoring a large amount of HP. | |
Honed Senses Monk |
Moderate chance to gain a large amount of HP and temporarily gain a small amount of Attack after being hit by a physical attack. | |
Magic Flame I Red Mage |
Attack has a moderate chance to deal light magic fire damage instead of physical damage. | |
Secrets of the Red Mage Red Mage |
Slight chance for black magic abilities to trigger twice. | |
Mage-of-all-Trades Red Mage |
Attack becomes a random black magic or white magic ability. | |
Mana Spring I Black Mage |
Moderate chance to restore 1 black magic ability use at the start of battle. | |
Mana Spring II Black Mage |
Restore 1 black magic ability use at the start of battle. | |
Omnicast Fire Black Mage |
Attack becomes a group magic fire attack that deals light damage. | |
Omnicast Direflame Black Mage |
Attack becomes a group magic fire attack that deals moderate damage. | |
Forbidden Arts I Magus |
Very small chance for black magic abilities to trigger twice. | |
Forbidden Arts II Magus |
Small chance for black magic abilities to trigger twice. | |
Forbidden Knowledge Magus |
Attack becomes a magic fire, lightning, and ice attack that deals light damage. | |
Forbidden Sorcery Magus |
Attack becomes a group magic fire, lightning, and ice attack that deals moderate damage. | |
Concentration I White Mage |
Moderate chance to restore 1 white magic ability use at the start of battle. | |
Concentration II White Mage |
Restore 1 white magic ability use at the start of battle. | |
Prayer of Mending White Mage |
Attack becomes a white magic ability that restores a small amount of HP to one ally. | |
White Mage Wonder White Mage |
Attack becomes a white magic ability that restores a moderate amount of HP to one ally. | |
Healer's Prayer I Devout |
Very small chance for white magic abilities to trigger twice. | |
Healer's Prayer II Devout |
Small chance for white magic abilities to trigger twice. | |
Cleansing Spirit Devout |
Attack has a moderate chance to become an ability that removes debuffs from one ally. | |
Cleansing Grace Devout |
Attack has a high chance to become an ability that removes debuffs from one ally. | |
Summoning Spring I Summoner |
Moderate chance to restore 1 summoning ability use at the start of battle. | |
Summoning Spring II Summoner |
Restore 1 summon magic use at the start of battle. | |
Summoner's Quality Summoner |
Deal significantly more summon magic damage. | |
Summoner's Oath Summoner |
Attack has a moderate chance to become a random summon magic ability. | |
Way of the Samurai I Samurai |
Moderate chance to restore 1 samurai ability use at the start of battle. | |
Way of the Samurai II Samurai |
Restore 1 samurai ability use at the start of battle. | |
Blade of the East Samurai |
Small chance to counter physical attacks with Blade Bash. | |
Inner Awakening Samurai |
Attack has a moderate chance to deal two moderate attacks that always hit to all targets. | |
Dragoon's Soul I Dragoon |
Moderate chance to restore 1 dragoon ability use at the start of battle. | |
Dragoon's Soul II Dragoon |
Restore 1 dragoon ability use at the start of battle. | |
Dragoon's Devastation Dragoon |
Deal significantly more jump damage. | |
From On High Dragoon |
Attack has a moderate chance to become two jump attacks that deal heavy damage to one target after a long delay. | |
Helm Expertise Dark Knight |
Gain a small amount of Defense when wearing helms. | |
Dark Blade Dark Knight |
Attack has a small chance to heal the user for a portion of the damage dealt. | |
Secrets of Darkness Dark Knight |
Attack has a moderate chance to heal the user for a portion of the damage dealt. | |
Dark Delight Dark Knight |
Attack has a high chance to heal the user for a portion of the damage dealt. | |
Spellblade Mastery I Spellblade |
Moderate chance to restore 1 spellblade ability use at the start of battle. | |
Spellblade Mastery II Spellblade |
Restore 1 spellblade ability use at the start of battle. | |
Spellblade Splendor Spellblade |
Attack has a high chance to become a random spellblade ability. | |
Earthen Blade Spellblade |
Attack deals two light physical earth attacks to all targets. | |
Hammer Master Viking |
Deal slightly more physical damage when a hammer is equipped. | |
Ferocious Charge Viking |
Attack becomes Charge. | |
Scourge of the Seas Viking |
Deal significantly more physical damage when a helm is equipped. | |
Fury of the Sea Viking |
Gain a large amount of Attack when a hammer is equipped. | |
Berserker's Axe Berserker |
Deal slightly more physical damage when an axe is equipped. | |
Berserker's Awakening Berserker |
Deal significantly more physical damage when an axe is equipped. | |
Berserker's Might Berserker |
Begin battle with Berserk, and gain a small bonus to Attack. | |
Berserker's Fury Berserker |
Deal much more physical damage when an axe is equipped. | |
Master Archer Ranger |
Deal slightly more physical damage when a bow is equipped. | |
Blue Moon Barrage Ranger |
Attack has a small chance to become Barrage. | |
Hawk Eye Ranger |
Begin battle with Haste, and never miss when using Attack. | |
Distinguished Marksman Ranger |
Attack has a moderate chance to become Barrage. | |
Thief's Pride I Thief |
Moderate chance to restore 1 thief ability use at the start of battle. | |
Thief's Pride II Thief |
Restore 1 thief ability use at the start of battle. | |
Way of the Thief Thief |
Attack has a moderate chance to steal target's HP. | |
Thief's Slight Thief |
Attack has a moderate chance to deal two light physical poison attacks to one target. Deals more damage when a dagger is equipped. | |
Concert Musician Bard |
Deal slightly more physical damage when an instrument is equipped. | |
Zealot Bard |
Attack hits all targets, but deals only light damage. | |
War Ballad Bard |
Begin battle with Regen, and gain a small amount of Attack. | |
Chant of Repose Bard |
Attack becomes a single-target magic non-elemental attack that deals moderate damage, with a small chance to Sleep. | |
Shuriken Master Ninja |
Deal slightly more physical damage when a thrown weapon is equipped. | |
Vanish Ninja |
Avoid 1 physical attack when low on HP.(Effective against most physical attacks. Can only trigger once per battle.) | |
Shinobi's Acumen Ninja |
Deal significantly more physical damage when a thrown weapon is equipped. | |
Master Ninja Ninja |
Attack becomes a ninjutsu attack with a short delay that deals moderate fire damage to all targets, ignoring their Resistance. | |
Axe Master Gladiator |
Deal slightly more physical damage when an axe is equipped. | |
Super Critical Gladiator |
Attack has a small chance to deal a very large amount of additional damage. | |
Unyielding Will Gladiator |
Gain a moderate amount of Defense when light armor is equipped. | |
Gladiator's Guile Gladiator |
Attack becomes a physical attack that lowers Attack a small amount. | |
Girl Awakened Elarra |
Restore slightly more HP with white magic abilities. | |
Providence of Memory Elarra |
Restore significantly more HP with white magic abilities. | |
Divine Fundamentals Elarra |
Gain double EXP. | |
Muscle Man Biggs |
Deal slightly more physical damage when a sword is equipped. | |
Chauvinist Chivalry Biggs |
Deal significantly more physical damage when a sword is equipped. | |
Stout Specialist Biggs |
Deal much more damage with knight abilities. | |
Master Adapter Wedge |
Deal slightly more physical damage when a hat is equipped. | |
Animal Lover Wedge |
Deal significantly more black magic damage when a hat is equipped. | |
Swift Specialist Wedge |
Deal much more wind damage. | |
Eminent Historian Dr. Mog |
Gain a small amount of Magic and Mind when a book is equipped. | |
Sagacious Scholar Dr. Mog |
Deal significantly more damage when attacking with an enemy's elemental weakness. | |
Top Archivist Dr. Mog |
Restore significantly more HP with white magic abilities, and deal significantly more black magic damage. |
Core Classes
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