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Core Classes

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Image Name Effect
Attunement I
Tyro
Deal slightly more damage when attacking with an enemy's elemental weakness.
Attunement II
Tyro
Deal significantly more damage when attacking with an enemy's elemental weakness.
Dr. Mog's Teachings
Tyro
Begin dungeons with 2 Soul Break charges.
Scholar's Boon
Tyro
Deal much more damage when attacking with an enemy's elemental weakness.
Blade's Edge
Warrior
Deal slightly more physical damage when a sword is equipped.
Warrior's Drive
Warrior
Restore 1 combat ability use at the start of battle.
Warrior's Honor
Warrior
Deal much more physical damage when a sword is equipped.
Knight of Steel
Knight
Gain a small amount of Defense when wearing helms.
Defensive Aspect
Knight
Begin battle with Protect and Regen.
Steadfast Knight
Knight
Gain a large amount of Defense when wearing helms.
Fist of the Monk
Monk
Deal slightly more damage with monk abilities.
Martial Enlightenment
Monk
Very small chance for monk abilities to trigger twice.
Blemished Insight
Monk
Very small chance to counter physical attacks by temporarily gaining a small amount of Attack, and restoring a large amount of HP.
Honed Senses
Monk
Moderate chance to gain a large amount of HP and temporarily gain a small amount of Attack after being hit by a physical attack.
Magic Flame I
Red Mage
Attack has a moderate chance to deal light magic fire damage instead of physical damage.
Secrets of the Red Mage
Red Mage
Slight chance for black magic abilities to trigger twice.
Mage-of-all-Trades
Red Mage
Attack becomes a random black magic or white magic ability.
Mana Spring I
Black Mage
Moderate chance to restore 1 black magic ability use at the start of battle.
Mana Spring II
Black Mage
Restore 1 black magic ability use at the start of battle.
Omnicast Fire
Black Mage
Attack becomes a group magic fire attack that deals light damage.
Omnicast Direflame
Black Mage
Attack becomes a group magic fire attack that deals moderate damage.
Forbidden Arts I
Magus
Very small chance for black magic abilities to trigger twice.
Forbidden Arts II
Magus
Small chance for black magic abilities to trigger twice.
Forbidden Knowledge
Magus
Attack becomes a magic fire, lightning, and ice attack that deals light damage.
Forbidden Sorcery
Magus
Attack becomes a group magic fire, lightning, and ice attack that deals moderate damage.
Concentration I
White Mage
Moderate chance to restore 1 white magic ability use at the start of battle.
Concentration II
White Mage
Restore 1 white magic ability use at the start of battle.
Prayer of Mending
White Mage
Attack becomes a white magic ability that restores a small amount of HP to one ally.
White Mage Wonder
White Mage
Attack becomes a white magic ability that restores a moderate amount of HP to one ally.
Healer's Prayer I
Devout
Very small chance for white magic abilities to trigger twice.
Healer's Prayer II
Devout
Small chance for white magic abilities to trigger twice.
Cleansing Spirit
Devout
Attack has a moderate chance to cast Esuna on an ally.
Cleansing Grace
Devout
Attack has a high chance to become Esuna.
Summoning Spring I
Summoner
Moderate chance to restore 1 summoning ability use at the start of battle.
Summoning Spring II
Summoner
Restore 1 summon magic use at the start of battle.
Summoner's Quality
Summoner
Deal significantly more summon magic damage.
Summoner's Oath
Summoner
Attack has a moderate chance to become a random summon magic ability.
Way of the Samurai I
Samurai
Moderate chance to restore 1 samurai ability use at the start of battle.
Way of the Samurai II
Samurai
Restore 1 samurai ability use at the start of battle.
Blade of the East
Samurai
Small chance to counter physical attacks with Blade Bash.
Inner Awakening
Samurai
Attack has a moderate chance to deal two moderate attacks that always hit to all targets.
Dragoon's Soul I
Dragoon
Moderate chance to restore 1 dragoon ability use at the start of battle.
Dragoon's Soul II
Dragoon
Restore 1 dragoon ability use at the start of battle.
Dragoon's Devastation
Dragoon
Deal significantly more jump damage.
From On High
Dragoon
Attack has a moderate chance to become two jump attacks that deal heavy damage to one target after a long delay.
Helm Expertise
Dark Knight
Gain a small amount of Defense when wearing helms.
Dark Blade
Dark Knight
Attack has a small chance to heal the user for a portion of the damage dealt.
Secrets of Darkness
Dark Knight
Attack has a moderate chance to heal the user for a portion of the damage dealt.
Dark Delight
Dark Knight
Attack has a high chance to heal the user for a portion of the damage dealt.
Spellblade Mastery I
Spellblade
Moderate chance to restore 1 spellblade ability use at the start of battle.
Spellblade Mastery II
Spellblade
Restore 1 spellblade ability use at the start of battle.
Spellblade Splendor
Spellblade
Attack has a high chance to become a random spellblade ability.
Earthen Blade
Spellblade
Attack deals two light physical earth attacks to all targets.
Hammer Master
Viking
Deal slightly more physical damage when a hammer is equipped.
Ferocious Charge
Viking
Attack becomes Charge.
Scourge of the Seas
Viking
Deal significantly more physical damage when a helm is equipped.
Fury of the Sea
Viking
Gain a large amount of Attack when a hammer is equipped.
Berserker's Axe
Berserker
Deal slightly more physical damage when an axe is equipped.
Berserker's Awakening
Berserker
Deal significantly more physical damage when an axe is equipped.
Berserker's Might
Berserker
Begin battle with Berserk, and gain a small bonus to Attack.
Berserker's Fury
Berserker
Deal much more physical damage when an axe is equipped.
Master Archer
Ranger
Deal slightly more physical damage when a bow is equipped.
Blue Moon Barrage
Ranger
Attack has a small chance to become Barrage.
Hawk Eye
Ranger
Begin battle with Haste, and never miss when using Attack.
Distinguished Marksman
Ranger
Attack has a moderate chance to become Barrage.
Thief's Pride I
Thief
Moderate chance to restore 1 thief ability use at the start of battle.
Thief's Pride II
Thief
Restore 1 thief ability use at the start of battle.
Way of the Thief
Thief
Attack has a moderate chance to steal target's HP.
Thief's Slight
Thief
Attack has a moderate chance to deal two light physical poison attacks to one target. Deals more damage when a dagger is equipped.
Concert Musician
Bard
Deal slightly more physical damage when an instrument is equipped.
Zealot
Bard
Attack hits all targets, but deals only light damage.
War Ballad
Bard
Begin battle with Regen, and gain a small amount of Attack.
Chant of Repose
Bard
Attack becomes a single-target magic non-elemental attack that deals moderate damage, with a small chance to Sleep.
Shuriken Master
Ninja
Deal slightly more physical damage when a thrown weapon is equipped.
Vanish
Ninja
Avoid 1 physical attack when low on HP.(Effective against most physical attacks. Can only trigger once per battle.)
Shinobi's Acumen
Ninja
Deal significantly more physical damage when a thrown weapon is equipped.
Master Ninja
Ninja
Attack becomes a ninjutsu attack with a short delay that deals moderate fire damage to all targets, ignoring their Resistance.
Axe Master
Gladiator
Deal slightly more physical damage when an axe is equipped.
Super Critical
Gladiator
Attack has a small chance to deal a very large amount of additional damage.
Unyielding Will
Gladiator
Gain a moderate amount of Defense when light armor is equipped.
Gladiator's Guile
Gladiator
Attack becomes a physical attack that lowers Attack a small amount.
Girl Awakened
Elarra
Restore slightly more HP with white magic abilities.
Providence of Memory
Elarra
Restore significantly more HP with white magic abilities.
Divine Fundamentals
Elarra
Moderate chance to gain double EXP.
Muscle Man
Biggs
Deal slightly more physical damage when a sword is equipped.
Chauvinist Chivalry
Biggs
Deal significantly more physical damage when a sword is equipped.
Stout Specialist
Biggs
Deal much more damage with knight abilities.
Master Adapter
Wedge
Deal slightly more physical damage when a hat is equipped.
Animal Lover
Wedge
Deal significantly more black magic damage when a hat is equipped.
Swift Specialist
Wedge
Deal much more wind damage.
Eminent Historian
Dr. Mog
Gain a small amount of Magic and Mind when a book is equipped.
Sagacious Scholar
Dr. Mog
Deal significantly more damage when attacking with an enemy's elemental weakness.
Top Archivist
Dr. Mog
Restore significantly more HP with white magic abilities, and deal significantly more black magic damage.
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