[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

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Image Name Effect
Hidden Zeal
Ace
Increase fire damage a small amount.
Trump Card
Ace
Begin battle with Haste, and remove delay from the user's actions for three turns.
Spiral Breaker
Ace
Small chance to grant Mirror Image to the user, enabling them to avoid one physical attack, when a black magic ability triggers.
Chocobond
Ace
Begin battle temporarily infused with the power of fire.
Sleight of Hand
Ace
Small chance for offensive fire abilities to trigger twice.
Wielder of Power
Ace
Small chance for fire abilities to deal three magic fire and non-elemental attacks to one enemy and trigger Wielder of Power, restoring 1,500 HP to one ally.
Kindred Spirit
Deuce
Increase white magic healing a small amount.
Dutiful Dynamo
Deuce
Moderate chance for white magic abilities to trigger twice.
Eye for Detail
Deuce
Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.
Reserved Demeanor
Deuce
Small chance to temporarily increase the user's white magic healing a large amount when a bard ability triggers.
Decorous Demeanor
Deuce
Small chance to restore a small amount of HP to all allies when a white magic ability triggers.
Winds of Destruction
Nine
Increase wind damage a small amount.
Basher-in-Chief
Nine
Increase the user's Attack up to a large amount, proportional to the number of jump attacks the user has triggered.
Dizzying Leap
Nine
Small chance to temporarily lower the enemy's wind resistance level by 1 when a jump attack triggers.
Still Blade
Machina
Increase spellblade ability damage a small amount.
Keeper of Fear
Machina
Moderate chance to grant the user a barrier that negates attack damage up to 30% of the user's max HP when a spellblade ability triggers.
Power Hungry
Machina
Begin battle temporarily infused with the power of earth.
Chichiri's Godfather
Machina
Small chance for spellblade abilities to trigger twice.
Mage par Excellence
Rem
Increase holy damage a small amount.
Keeper of Love
Rem
Moderate chance for white magic abilities to trigger twice.
Gentle Spirit
Rem
Increase the user's Mind up to a moderate amount, proportional to the number of white magic abilities the user has triggered.
Saint's Fire
Rem
High chance to trigger Saint's Fire when using holy abilities, dealing white magic holy, fire, and non-elemental damage to one enemy.
Magic Expert
Rem
Begin battle temporarily infused with the power of holy light.
Ruled by Reason
Queen
Increase lightning damage a small amount.
Savage Heart
Queen
When low on HP, restore HP to the user and enter Savage Heart mode, temporarily lowering the user's Resistance a large amount, raising their Attack a large amount, and reducing delay of their actions. Can only trigger once per battle.
Calculated Craft
Queen
Small chance for offensive lightning abilities to trigger twice.
Mercurial Will
Queen
Begin battle temporarily infused with the power of lightning.
Crimson Firearms
King
Deal slightly more physical damage when a gun is equipped.
Solemn Marksman
King
Begin battle with Haste, and remove delay from the user's actions for three turns.
Depths Within
King
Begin battle temporarily infused with the power of lightning.
Trusted Leader
King
Small chance for lightning abilities to trigger an additional time when used.
Mistress of the Mace
Cinque
Deal slightly more physical damage when a hammer is equipped.
Burgeoning Strength
Cinque
High chance to temporarily grant the user one rank of Heavy Charge (up to rank 2) when a heavy physical ability triggers.
Chestnut Braid
Cinque
Begin battle temporarily infused with the power of earth.
Heavy Hitter
Cinque
Deal significantly more physical damage when a hammer is equipped.
Uncommon Insight
Seven
Increase ice damage a small amount.
Commanding Presence
Seven
Moderate chance to reduce delay of the user's actions for three turns when an ice ability triggers.
Class Act
Seven
Small chance to temporarily lower the enemy's ice resistance level by 1 when an ice ability triggers.
Indulgent Generosity
Seven
Small chance for ice abilities to trigger an additional time when used.
Steadfast Judgment
Sice
Increase dark damage a small amount.
Silver Scythe
Sice
Moderate chance for darkness abilities to trigger twice.
Survival Mentality
Sice
Begin battle temporarily infused with the power of the dark.
Reason to Smile
Jack
Increase physical damage a small amount.
Stoic Soul
Jack
When low on HP, temporarily grant Retaliate to the user, and temporarily set their critical hit chance to 75%. Can only trigger once per battle.
Edge of Flame
Jack
Begin battle temporarily infused with the power of fire.
Quiet Zeal
Eight
Deal slightly more damage with monk abilities.
Righteous Fists
Eight
When low on HP, restore HP to the user and enter Back to the Wall Mode, temporarily raising the user's Attack a large amount, causing their monk abilities to reduce delay of their actions, and Interrupting the user when the effect ends. Can only trigger once per battle.
Keen Perception
Eight
Begin battle temporarily infused with the power of ice.
Feisty Firecracker
Cater
Increase machinist ability damage a small amount.
Prodigal Talent
Cater
Moderate chance for machinist abilities to trigger twice.
Battlefield Swagger
Cater
Moderate chance to reduce delay of the user's actions for one turn when a machinist ability triggers.
Boastful Brainiac
Trey
Deal slightly more damage with sharpshooter abilities.
Honed Mind
Trey
Moderate chance for sharpshooter abilities to trigger twice.
Accomplished Archer
Trey
Deal significantly more physical damage when a bow is equipped.
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