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Tin Armor (IX)

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Tin Armor (IX)


Rarity: Hero Artifacts
Type: Heavy Armor

Stats

Starting Value Max
(Combined)
Max
(Reforged)
Attack 36 57 62
Defense 96 207 233
Resistance 75 140 155
Evasion 105 105 105

Bonus Effect

Base Effects
Increase the user's critical hit chance.

Inherited Effects
Increase fire, ice, and lightning ability damage by 1%.
Increase fire, ice, and lightning ability damage by 2%.
Increase fire, ice, and lightning ability damage by 3%.
Increase fire, ice, and lightning ability damage by 3%.
Increase fire, ice, and lightning ability damage by 4%.
Increase fire, ice, and lightning ability damage by 5%.
Briefly raise the user's Defense a very small amount at the start of battle.
Briefly raise the user's Defense a small amount at the start of battle.
Briefly raise the user's Defense a moderate amount at the start of battle.
Cause the user's Attack and ability uses to grant the user a 20% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 30% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 40% Damage Reduction Barrier. Can only trigger once per battle.

* One of the above inherited effects is applied.

Boosts all elements by a small amount.

Set Bonus

Two Piece Set Bonus
Increase the Soul Break Gauge charge from the user's Attack and ability uses a large amount for one turn at the start of battle.

Three Piece Set Bonus
Remove delay from user's actions for one turn at the start of battle.

Equipment Rankings

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