Nirvana (IV)
Stats
Starting Value | Max (Combined) |
Max (Reforged) |
|
Magic | 83 | 158 | 175 |
Mind | 165 | 315 | 350 |
Accuracy | 95 | 95 | 95 |
Bonus Effect
Base Effects
Increase healing received from certain effects by 5%.
Inherited Effects
Increase white magic healing by 1%.
Increase white magic healing by 2%.
Increase white magic healing by 3%.
Increase white magic healing by 3%.
Increase white magic healing by 4%.
Increase white magic healing by 5%.
Increase white magic healing by 5%.
Briefly raise the user's Mind a very small amount at the start of battle.
Briefly raise the user's Mind a small amount at the start of battle.
Briefly raise the user's Mind a moderate amount at the start of battle.
Reduce delay of the user's actions by 3%.
Reduce delay of the user's actions by 4%.
Reduce delay of the user's actions by 5%.
* One of the above inherited effects is applied.
Boosts all elements by a small amount.
Increase white magic healing by 2%.
Increase white magic healing by 3%.
Increase white magic healing by 3%.
Increase white magic healing by 4%.
Increase white magic healing by 5%.
Increase white magic healing by 5%.
Briefly raise the user's Mind a very small amount at the start of battle.
Briefly raise the user's Mind a small amount at the start of battle.
Briefly raise the user's Mind a moderate amount at the start of battle.
Reduce delay of the user's actions by 3%.
Reduce delay of the user's actions by 4%.
Reduce delay of the user's actions by 5%.
* One of the above inherited effects is applied.
Boosts all elements by a small amount.
Set Bonus
Two Piece Set Bonus
Increase the amount basic attacks and abilities used by the user charge the Soul Break Gauge by a large amount. Can only trigger once per battle.
Three Piece Set Bonus
Increase white magic healing a moderate amount for three turns.