Cid's Jacket (VII)
Stats
Starting Value | Max (Combined) |
Max (Reforged) |
|
Attack | 36 | 57 | 62 |
Defense | 50 | 167 | 194 |
Resistance | 50 | 167 | 194 |
Evasion | 100 | 100 | 100 |
Bonus Effect
Base Effects
Increase the user's critical hit chance.
Inherited Effects
Increase wind ability damage by 1%.
Increase wind ability damage by 2%.
Increase wind ability damage by 3%.
Increase wind ability damage by 3%.
Increase wind ability damage by 4%.
Increase wind ability damage by 5%.
Increase wind ability damage by 5%.
Briefly raise the user's Defense a very small amount at the start of battle.
Briefly raise the user's Defense a small amount at the start of battle.
Briefly raise the user's Defense a moderate amount at the start of battle.
Cause the user's Attack and ability uses to grant the user a 20% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 30% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 40% Damage Reduction Barrier. Can only trigger once per battle.
* One of the above inherited effects is applied.
Boosts all elements by a small amount.
Increase wind ability damage by 2%.
Increase wind ability damage by 3%.
Increase wind ability damage by 3%.
Increase wind ability damage by 4%.
Increase wind ability damage by 5%.
Increase wind ability damage by 5%.
Briefly raise the user's Defense a very small amount at the start of battle.
Briefly raise the user's Defense a small amount at the start of battle.
Briefly raise the user's Defense a moderate amount at the start of battle.
Cause the user's Attack and ability uses to grant the user a 20% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 30% Damage Reduction Barrier. Can only trigger once per battle.
Cause the user's Attack and ability uses to grant the user a 40% Damage Reduction Barrier. Can only trigger once per battle.
* One of the above inherited effects is applied.
Boosts all elements by a small amount.
Set Bonus
Two Piece Set Bonus
Increase the amount basic attacks and abilities used by the user charge the Soul Break Gauge by a large amount. Can only trigger once per battle.
Three Piece Set Bonus
Remove delay from user's actions for one turn at the start of battle.