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King

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King



A young man of few words who hates wasting breath or bullets. King prefers to jump into action rather than waiting for a drawn-out exchange of ideas.

World: Type-0
Agito Cadet

Role

Physical Attack
Wields daggers and guns. Can use rare machinist abilities, boosting the damage of his ranged attacks.

Recruitment Method

Ingram, Part 3(Classic) First Time Reward

Stats

Starting Value Lv 99
HP 205 6670
Attack 12 206
Defense 7 126
Magic 9 151
Resistance 8 142
Mind 9 158
Accuracy 21 26
Evasion 20 25
Speed 97 157

Soul Break

Soul Break Effect
Iron Will(King) Temporarily raise the user's Defense a moderate amount.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Twin Magnums (Type-0) Trigger Finger(King) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
King's Guise (Type-0) Magazine Blast(King) Attack +10
Burst Mode Abilities
Multitask
Deal four ranged physical lightning and fire attacks to one target. Deals five attacks if the target has a Slight Weakness or is Vulnerable to lightning or fire.
Quick Shot (Type-0)
Deal ranged physical lightning and fire damage to one enemy, and remove delay from the user's machinist abilities for two turns.


Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Outsiders (Type-0) Endless Waltz(King) Attack +10
Hardedges (Type-0) Plasma King(King) Attack +10

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Twin SuperMags (Type-0) Point-Blank Shot(King) Attack +10

Glint (Unique)

Equipment Soul Break When Mastered
Tactical Vest (Type-0) King's Trigger(King) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Magnati (Type-0) King Snipe Mode(King) Attack +10
Details
Awoken Mode
Awoken Lightning Mode
Awoken Mode Effects
Grant unlimited use of lightning abilities, grant up to a moderate Lightning Ability Boost, and cause lightning abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Dual Blasters (Type-0) Endless Snipe(King) -
Details
1
Royal Munitions
Deal two, four, or six ranged physical lightning and non-elemental attacks. Number of attacks increases each time the ability is triggered.
Sync Requirements
Lightning Ability
2
Quick Motion
Instantly reduce delay of the user's actions for two turns. If the user has Silent Shooter, also increase the damage of the user's lightning abilities a moderate amount for two turns, and remove Silent Shooter.
Sync Requirements
Lightning Ability



Record Materia

Deal slightly more physical damage when a gun is equipped.
Restore 1 machinist ability use at the start of battle.
Attack has a small chance to become Spark Offering.

Legend Materia

Deal slightly more physical damage when a gun is equipped.
Begin battle with Haste, and remove delay from the user's actions for three turns.
Begin battle temporarily infused with the power of lightning.
Small chance for lightning abilities to trigger an additional time when used.
Moderate chance for lightning abilities used by the user to trigger the follow-up ability Quadruple Shot, dealing four ranged physical lightning and non-elemental attacks to one enemy.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 3)
White Magic
(Rarity 3)
Combat
(Rarity 4)
Support
(Rarity 4)
Machinist
(Rarity 5)
Sharpshooter
(Rarity 6)

Record Spheres / Legend Sphere

See More


Record Board

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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