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Ace

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Ace



A star pupil with a cool demeanor, Ace can be reckless, and anger sometimes gets the best of him. He wields magic cards in battle, and as his name would suggest, he is one of the most capable members of Class Zero.

World: Type-0
Agito Cadet

Role

Offensive Magic
Wields rods and thrown weapons. Can use rare black magic abilities, with access to a wide array of spells.

Recruitment Method

The Battle of Judecca (+)(Classic) First Time Reward
Corsi Cave(Classic) Mastery Reward

Memory Crystal

A Kingdom Falls (+)(Classic) First Time Reward
Ingram, Part 1(Classic) First Time Reward
Hall of Rites

Memory Crystal II

S-242 Terrain MA Mark.02 (Ultimate)(Classic) First Time Reward
Ingram, Part 1(Elite) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 186 6042
Attack 10 172
Defense 7 123
Magic 12 216
Resistance 9 154
Mind 9 152
Accuracy 20 25
Evasion 20 25
Speed 102 165

Soul Break

Soul Break Effect
Avoidance(Ace) Blur the image of the user, enabling him to avoid one physical attack.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Akademeia Deck (Type-0) Jackpot Shot(Ace) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Ace's Summer Uniform (Type-0) Firaga RF(Ace) Magic +10
Burst Mode Abilities
Fire BOM
Deal four to five magic fire and non-elemental attacks to one target. Deals more attacks if the user is in the front row. Reduced delay before hitting.
Fire SHG
Deal two magic fire and non-elemental attacks to all targets, temporarily lower the user's Resistance, and raise the user's Magic a moderate amount.

Equipment Soul Break When Mastered
Diamond Bangle (Type-0) Firaga SHG(Ace) Magic +10
Burst Mode Abilities
Card Haste
Deal four magic fire and non-elemental attacks to one enemy, and reduce delay of the user's black magic abilities for two turns.
Spirit Hand
Deal two magic fire and non-elemental attacks to all enemies, temporarily lower the user's Defense, and temporarily raise the user's Magic a moderate amount.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Imperial Tarot (Type-0) Mega Burst(Ace) Magic +10

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Arcane Deck (Type-0) Jackpot Triad(Ace) Magic +10
Mythril Deck (Type-0) Firaga BOM(Ace) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Ace's Summer Guise B (Type-0) Beginning of the End(Ace) Magic +10

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Draconic Deck (Type-0) Monolith Beam(Ace) Magic +10

Glint (Unique)

Equipment Soul Break When Mastered
Lustrous Deck (Type-0) Cut Cards(Ace) Magic +10
Reaper's Tarot (Type-0) Support Hand(Ace) Magic +10

Awakening (Unique)

Equipment Soul Break When Mastered
Platinum Deck (Type-0) Wild Card(Ace) Magic +10
Details
Awoken Mode
Awoken Fire Mode
Awoken Mode Effects
Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Magician's Deck (Type-0) Assault Cards(Ace) -
Details
1
Flare BOM
Deal six magic fire and non-elemental attacks to one enemy. Deals more damage depending on the user's Mirror Image stacks (up to three).
Sync Requirements
Fire Ability
2
Split Cards
Instantly reduce delay of the user's actions for two turns and grant the user two stacks of Mirror Image.
Sync Requirements
Fire Ability



Record Materia

Gain a small amount of Magic when a thrown weapon is equipped.
Gain a moderate amount of Magic when a thrown weapon is equipped.
Gain a moderate amount of Magic, and avoid one physical attack. (Effective against most physical attacks. Can only trigger once per battle.)

Legend Materia

Increase fire damage a small amount.
Begin battle with Haste, and remove delay from the user's actions for three turns.
Small chance to grant Mirror Image to the user, enabling them to avoid one physical attack, when a black magic ability triggers.
Begin battle temporarily infused with the power of fire.
Small chance for offensive fire abilities to trigger twice.
Small chance for fire abilities to deal three magic fire and non-elemental attacks to one enemy and trigger Wielder of Power, restoring 1,500 HP to one ally.

Useable Equipment

Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 4)
Summoning
(Rarity 5)
Celerity
(Rarity 5)
Sharpshooter
(Rarity 6)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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