Meliadoul

World: FFT
Divine Knight
Role
Physical Support
Wields swords and spears. Can use rare knight abilities, buffing her defenses and drawing attacks to protect the party.
Wields swords and spears. Can use rare knight abilities, buffing her defenses and drawing attacks to protect the party.
Memory Crystal
Hall of Rites
Memory Crystal II
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 210 | 6825 |
Attack | 11 | 203 |
Defense | 11 | 197 |
Magic | 7 | 120 |
Resistance | 8 | 149 |
Mind | 6 | 112 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 77 | 124 |
Soul Break
Soul Break | Effect |
Unyielding Blade(Meliadoul) | Deal two physical earth and holy attacks to one enemy. |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Templar Robe (FFT) | Divine Destruction(Meliadoul) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Save the Queen (FFT) | Crush Helm(Meliadoul) | Attack +10 |
Burst Mode Abilities
Divine Break |
Deal two physical earth and holy attacks to one enemy, and temporarily lower its Attack a large amount. |
---|---|
Divine Crush |
Deal two physical earth and holy attacks to one enemy, and temporarily lower its Attack and Magic a small amount. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Gaia Gear (FFT) | Templar's Fury(Meliadoul) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Mythril Bow (FFT) | Concentration (FFT)(Meliadoul) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Holy Lance (FFT) | Shatter Accessory(Meliadoul) | Attack +10 |
Details
Awoken Mode |
Awoken Knight Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of knight abilities, grant up to a moderate Knight Ability Boost, and cause knight abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Gastrophetes (FFT) | Shatter Weapon(Meliadoul) | - |
Details
1 | Avenging Blade |
Deal six physical earth, holy, and non-elemental attacks to one enemy. Damage and critical hit chance depend on the number of times the ability has been triggered (up to rank 4, critical hit chance changes to 25%, 50%, 75%, then 100%). |
---|---|---|
Sync Requirements |
Earth or Holy Abilities |
|
2 | Alliance Blade |
Deal physical earth, holy, and non-elemental damage to one enemy, reduce delay of the user's actions for two turns, and increase the damage of the user's knight abilities a moderate amount for two turns. |
Sync Requirements |
Earth or Holy Abilities |
Record Materia
Attack has a small chance to become Armor Break. | |
Gain a moderate amount of Defense when light armor is equipped. | |
Deal much more damage with support abilities. |
Legend Materia
Deal slightly more damage with knight abilities. | |
Moderate chance to temporarily lower the enemy's earth and holy resistance levels by 1 when a knight ability triggers. | |
Deal significantly more damage with knight abilities when a sword is equipped. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Combat (Rarity 4) |
Support (Rarity 5) |
Knight (Rarity 5) |
Heavy Physical (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed