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Meliadoul

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Meliadoul



A Knight Templar like her brother Isilud, who met a violent end at Riovanes Castle. Meliadoul mistakenly believes Ramza to be responsible for her brother's death, and pursues him doggedly, seeking revenge. Her faith in Ramza is restored when she learns the truth of the Lucavi, and she goes on to fight at his side.

World: FFT
Divine Knight

Role

Physical Support
Wields swords and spears. Can use rare knight abilities, buffing her defenses and drawing attacks to protect the party.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 210 6825
Attack 11 203
Defense 11 197
Magic 7 120
Resistance 8 149
Mind 6 112
Accuracy 20 25
Evasion 20 25
Speed 77 124

Soul Break

Soul Break Effect
Unyielding Blade(Meliadoul) Deal two physical earth and holy attacks to one enemy.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Templar Robe (FFT) Divine Destruction(Meliadoul) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Save the Queen (FFT) Crush Helm(Meliadoul) Attack +10
Burst Mode Abilities
Divine Break
Deal two physical earth and holy attacks to one enemy, and temporarily lower its Attack a large amount.
Divine Crush
Deal two physical earth and holy attacks to one enemy, and temporarily lower its Attack and Magic a small amount.


Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Gaia Gear (FFT) Templar's Fury(Meliadoul) Attack +10

Glint (Unique)

Equipment Soul Break When Mastered
Mythril Bow (FFT) Concentration (FFT)(Meliadoul) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Holy Lance (FFT) Shatter Accessory(Meliadoul) Attack +10
Details
Awoken Mode
Awoken Knight Mode
Awoken Mode Effects
Grant unlimited use of knight abilities, grant up to a moderate Knight Ability Boost, and cause knight abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Gastrophetes (FFT) Shatter Weapon(Meliadoul) -
Details
1
Avenging Blade
Deal six physical earth, holy, and non-elemental attacks to one enemy. Damage and critical hit chance depend on the number of times the ability has been triggered (up to rank 4, critical hit chance changes to 25%, 50%, 75%, then 100%).
Sync Requirements
Earth or Holy Abilities
2
Alliance Blade
Deal physical earth, holy, and non-elemental damage to one enemy, reduce delay of the user's actions for two turns, and increase the damage of the user's knight abilities a moderate amount for two turns.
Sync Requirements
Earth or Holy Abilities



Record Materia

Attack has a small chance to become Armor Break.
Gain a moderate amount of Defense when light armor is equipped.
Deal much more damage with support abilities.

Legend Materia

Deal slightly more damage with knight abilities.
Moderate chance to temporarily lower the enemy's earth and holy resistance levels by 1 when a knight ability triggers.
Deal significantly more damage with knight abilities when a sword is equipped.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Combat
(Rarity 4)
Support
(Rarity 5)
Knight
(Rarity 5)
Heavy Physical
(Rarity 6)

Record Spheres / Legend Sphere

See More


Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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