Marche

World: FFT
Young Adventurer
Role
Physical Attack
Wields swords and daggers. Can use rare knight abilities, buffing his defenses and drawing attacks to protect the party.
Wields swords and daggers. Can use rare knight abilities, buffing his defenses and drawing attacks to protect the party.
Memory Crystal
Hall of Rites
Memory Crystal II
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 216 | 7019 |
Attack | 11 | 205 |
Defense | 8 | 147 |
Magic | 9 | 151 |
Resistance | 9 | 158 |
Mind | 9 | 157 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 87 | 141 |
Soul Break
Soul Break | Effect |
Combat Combo(Marche) | Deal two physical attacks to one enemy. |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Defender M (FFT) | Nurse(Marche) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Linen Cuirass (FFT) | Knight Combo(Marche) | Attack +10 |
Burst Mode Abilities
Saint Blade |
Deal three physical holy and non-elemental attacks to one enemy, and increase the damage of the user's knight abilities a small amount for three turns. |
---|---|
Saint Shield |
Deal two physical holy and non-elemental attacks to one enemy, temporarily raise the user's Defense a very large amount, and attract single-target physical and black magic attacks. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Burglar Sword (FFT) | Divine Combo(Marche) | Attack +10 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Restorer (FFT) | Saintly Combo(Marche) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Jackknife (FFT) | First Aid (FFT)(Marche) | Attack +10 |
Hardedge (FFT) | Modest Virtue(Marche) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Mirage Vest (FFT) | Seiken Combo(Marche) | Attack +10 |
Details
Awoken Mode |
Awoken Knight Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of knight abilities, grant up to a moderate Knight Ability Boost, and cause knight abilities used by the user to trigger twice. |
Record Materia
Deal slightly more physical damage when a sword is equipped. | |
Deal significantly more damage with knight abilities. | |
Gain a very large amount of Defense, and temporarily attract single-target physical and black magic attacks at the start of battle. |
Legend Materia
Increase holy damage a small amount. | |
Moderate chance for knight abilities to trigger twice. | |
Deal significantly more damage with knight abilities when a sword is equipped. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
White Magic (Rarity 4) |
Combat (Rarity 5) |
Knight (Rarity 5) |
Ninja (Rarity 4) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed