Tidus

World: FF X
Guardian
Role
Physical Speed
Wields swords and blitzballs. Can use rare celerity abilities, slowing enemies and hastening allies to outmaneuver his foes.
Wields swords and blitzballs. Can use rare celerity abilities, slowing enemies and hastening allies to outmaneuver his foes.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 200 | 6500 |
Attack | 12 | 206 |
Defense | 8 | 135 |
Magic | 8 | 149 |
Resistance | 8 | 135 |
Mind | 8 | 149 |
Accuracy | 20 | 25 |
Evasion | 26 | 33 |
Speed | 111 | 179 |
Soul Break
Soul Break | Effect |
Delay Attack(Tidus) | Deal physical damage to one enemy, with a moderate chance to Slow it. |
Soul Break Equipment (Unique)
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Force Sabre (X) | Jecht Shot(Tidus) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Razzmatazz (X) | Abes All-star(Tidus) | Attack +10 |
Burst Mode Abilities
Volley Shot |
Deal four physical water and non-elemental attacks to one enemy. |
---|---|
Spin Ball |
Deal two physical water and non-elemental attacks to all enemies. |
Equipment | Soul Break | When Mastered |
Twilight Steel (X) | Sonic Strike(Tidus) | Attack +10 |
Burst Mode Abilities
Dash Shot |
Deal four ranged physical water and non-elemental attacks to one enemy. Reduced delay before hitting. |
---|---|
Invigorating Shot |
Deal two ranged physical water and non-elemental attacks to one enemy, and increase the damage of the user's sharpshooter abilities a small amount for three turns. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Apocalypse (X) | Energy Rain(Tidus) | Attack +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Blitz Ace (X) | Day to Remember(Tidus) | Attack +10 |
Equipment | Soul Break | When Mastered |
Beast Blitz (X) | Quick Rush(Tidus) | Attack +10 |
Bravery Abilities
Drive Shot |
Lv0 | Deal ranged physical water damage to one enemy. |
---|---|---|
Lv1 | Deal ranged physical water damage to one enemy. Can break the damage cap. | |
Lv2 | Deal ranged physical water damage to one enemy. Can break the damage cap. | |
Lv3 | Deal ranged physical water damage to one enemy. Can break the damage cap. |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Double-Edge (X) | A Fleeting Dream(Tidus) | Attack +10 |
Chain Soul Break Mechanics
Effect |
Allies deal slightly more water damage. |
Chain Type |
Water element attacks |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Vigilante (X) | Slash & Splash(Tidus) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Wizard Sword (X) | Ace Form(Tidus) | Attack +10 |
Glorious Shield (X) | Sphere Form(Tidus) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Zanarkand Abes Uniform I (X) | Rising Dream(Tidus) | Attack +10 |
Details
Awoken Mode |
Awoken Sharpshooter Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of sharpshooter abilities, grant up to a moderate Sharpshooter Ability Boost, and cause sharpshooter abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Mirage Sword (X) | Blitz Ace(Tidus) |
Details
1 | {Heightened Shot | Sphere Shot} | {Deal six ranged physical water and non-elemental attacks to one enemy, and increase the damage of the user's water abilities a moderate amount for one turn. | Deal four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks increases each time the ability is triggered.} | ||
---|---|---|---|---|---|---|
Sync Requirements |
{Water Ability | Water Ability} | ||||
2 | {Energy Dream | Vitality Shot} | {Deal ranged physical water and non-elemental damage to one enemy, and increase the damage of the user's water abilities a moderate amount for one turn. Can break the damage cap. | Deal three ranged physical water and non-elemental attacks to one enemy, and increase the damage of the user's sharpshooter abilities a moderate amount for three turns.} | ||
Sync Requirements |
{Water Ability | Water Ability} |
Equipment | Soul Break | When Mastered |
Psyches Blitz (X) | Blitz Yell(Tidus) |
Details
1 | {Heightened Shot | Sphere Shot} | {Deal six ranged physical water and non-elemental attacks to one enemy, and increase the damage of the user's water abilities a moderate amount for one turn. | Deal four, six, or eight ranged physical water and non-elemental attacks to one target. Number of attacks increases each time the ability is triggered.} | ||
---|---|---|---|---|---|---|
Sync Requirements |
{Water Ability | Water Ability} | ||||
2 | {Energy Dream | Vitality Shot} | {Deal ranged physical water and non-elemental damage to one enemy, and increase the damage of the user's water abilities a moderate amount for one turn. Can break the damage cap. | Deal three ranged physical water and non-elemental attacks to one enemy, and increase the damage of the user's sharpshooter abilities a moderate amount for three turns.} | ||
Sync Requirements |
{Water Ability | Water Ability} |
Limit Break Overstrikes (Unique)
Equipment | Soul Break | When Mastered |
Fayth Sphere (X) | Heavy Rain(Tidus) | - |
Limit Break Glint(Unique)
Equipment | Soul Break | When Mastered |
Defending Shield (X) | Water Raiment (Tidus)(Tidus) | Attack +10 |
Record Materia
Gain Haste when low on HP.(Can only trigger once per battle.) | |
Soul Break gauge fills significantly more when using Attack. | |
Soul Break gauge fills much more when using Attack or abilities. | |
Deal much more water damage. |
Legend Materia
Increase water damage a small amount. | |
Moderate chance for offensive water abilities to trigger twice. | |
Begin battle temporarily infused with the power of water. | |
Moderate chance to reduce delay of the user's actions for one turn when a water ability triggers. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Combat (Rarity 5) |
Support (Rarity 3) |
Celerity (Rarity 5) |
Sharpshooter (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed