Kimahri

World: FF X
Guardian
Role
Physical/Magic Hybrid
Wields spears and daggers. Can use rare dragoon abilities, jumping into the air to avoid attacks before striking the enemy from above.
Wields spears and daggers. Can use rare dragoon abilities, jumping into the air to avoid attacks before striking the enemy from above.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 202 | 6565 |
Attack | 11 | 203 |
Defense | 8 | 141 |
Magic | 11 | 188 |
Resistance | 9 | 164 |
Mind | 10 | 179 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 92 | 149 |
Soul Break
Soul Break | Effect |
Seed Cannon(Kimahri) | Deal ranged damage to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Dusk Lance (X) | Mighty Guard (X)(Kimahri) |
Hunter's Spear (X) | Ronso Jump(Kimahri) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Twin Lance (X) | Fang of Gagazet(Kimahri) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Halberd (X) | Aqua Breath (X)(Kimahri) | Attack +10 |
Burst Mode Abilities
Liquid Drain |
Deal four ranged physical water and non-elemental attacks to one enemy, and restore a small amount of HP to one ally based on their max HP. |
---|---|
Liquid Osmose |
Deal two ranged physical water and non-elemental attacks to one enemy, and restore one ability use to the ability with the fewest remaining uses. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Bright Armlet (X) | Undimmed Spirit(Kimahri) | Attack +10 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Mirage Lance (X) | Azure Lance(Kimahri) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Echo Armlet (X) | Aqua Landing(Kimahri) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Knight Lance (X) | Dragonfang Current(Kimahri) | Attack +10 |
Details
Awoken Mode |
Awoken Water Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger twice. |
Record Materia
Deal slightly more physical damage when a spear is equipped. | |
Avoid 1 magic attack when low on HP.(Effective against most spells. Can only trigger once per battle.) | |
Attack has a moderate chance to become Jump. | |
Attack becomes Jump. |
Legend Materia
Increase water damage a small amount. | |
Moderate chance to counter physical attacks by lowering the attacker's water resistance level by 1. | |
Deal significantly more physical damage when a spear is equipped. | |
Begin battle temporarily infused with the power of water. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 3) |
Combat (Rarity 4) |
Support (Rarity 3) |
Dragoon (Rarity 5) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed