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Iris

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Iris



A member of the Amicitia family, Iris is eight years younger than her older brother, Gladiolus. She, too, has been friends with Noctis since they were young, and over the years she has developed romantic feelings for him.

World: FF XV
Refugee

Role

Healing Magic
Wields rods and thrown weapons. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

Memory Crystal

Journey of Three(Classic) First Time Reward
Hall of Rites

Memory Crystal II

Journey of Three(Elite) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 191 6218
Attack 9 160
Defense 8 142
Magic 7 117
Resistance 8 149
Mind 12 207
Accuracy 21 26
Evasion 20 25
Speed 107 173

Soul Break

Soul Break Effect
Kupo Attack(Iris) Deal white magic non-elemental damage to one target, and enable the user to avoid one physical attack.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
White Choker (XV) Eclipse(Iris) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Moogle Plushie (XV) Kupo Cure(Iris) Mind +10
Burst Mode Abilities
Pocket Elixir
Instantly restore a very large amount of HP to one ally.
Pocket Potion
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Cactuar Plushie (XV) Amicitia's Cheer(Iris) Mind +10
Sapphire Bracelet (XV) Moogle Trouble(Iris) Mind +10

Glint (Unique)

Equipment Soul Break When Mastered
Black Choker (XV) Trinity Support(Iris) Mind +10

Awakening (Unique)

Equipment Soul Break When Mastered
Stuffed Chocobo (XV) Choco Tailwind(Iris) Mind +10
Details
Awoken Mode
Awoken Support Mode
Awoken Mode Effects
Grant unlimited uses of white magic and monk abilities, cause white magic and monk abilities used by the user to trigger twice, and cause every white magic and monk ability used by the user to trigger the follow-up ability Choco Barrier, granting all allies a barrier that reduces the damage taken from one attack. Amount of damage reduction depends on the triggering ability's rank (up to 5 ranks).



Record Materia

Restore slightly more HP with white magic abilities.
Attack becomes a white magic ability that restores a small amount of HP to one ally.
Moderate chance to gain Haste after being Slowed.

Legend Materia

Increase white magic healing a small amount.
Increase the user's Mind up to a large amount, proportional to the number of white magic abilities the user has triggered.
Small chance for white magic abilities to trigger twice.
Moderate chance to reduce delay of the user's actions for one turn when a white magic or monk ability triggers.

Useable Equipment

Accessories
Accessory

Useable Ability

White Magic
(Rarity 5)
Monk
(Rarity 3)
Dancer
(Rarity 4)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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