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Curilla

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Curilla



Captain of the San d'Oria Temple Knights. Though she lost her left eye in a tournament bout against Prince Trion, she gained a reputation as a skilled swordswoman of San d'Oria.

World: FF XI
Temple Knight

Role

Physical Attack
Wields swords and daggers. Can use rare knight abilities, buffing her defenses and drawing attacks to protect the party.

Recruitment Method

Maze of Shakhrami(Elite) First Time Reward

Memory Crystal

Delkfutt's Tower(Elite) First Time Reward
Hall of Rites

Memory Crystal II

In Defiant Challenge(Classic) Mastery Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 231 7501
Attack 12 206
Defense 11 197
Magic 7 120
Resistance 8 139
Mind 9 166
Accuracy 20 25
Evasion 20 25
Speed 68 110

Soul Break

Soul Break Effect
Seraph Blade(Curilla) Deal two physical holy attacks to one target.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Iron Musketeer's Cuirass (XI) Swift Blade(Curilla) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Temple Knight Army Sword (XI) Intervention(Curilla) Attack +10
Burst Mode Abilities
Requiescat
Deal four physical holy and non-elemental attacks to one target, and grant major Regen to the user.
Blade of Uriel
Deal two physical holy and non-elemental attacks to all targets, raise the user's Defense a very large amount, and temporarily redirect single-target physical and black magic attacks to the user.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Gluttony Sword (XI) Holy Circle(Curilla) Attack +10

Record Materia

Deal slightly more damage with knight abilities.
Gain a moderate amount of Defense when a sword is equipped.
Gain a very large amount of Defense, and temporarily attract single-target physical and black magic attacks at the start of battle.

Legend Materia

Increase physical damage a small amount.
Moderate chance to gain a Magic Barrier, enabling the user to avoid one magic attack, after taking damage from an enemy. Effective against most magic attacks.
Moderate chance to cover physical damage taken by allies, and reduce the damage taken a small amount.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

White Magic
(Rarity 3)
Combat
(Rarity 4)
Support
(Rarity 4)
Knight
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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