Ayame

World: FF XI
Mythril Musketeer
Role
Physical Attack
Wields katanas and swords. Can use rare samurai abilities, countering enemy attacks or afflicting them with punishing debuffs.
Wields katanas and swords. Can use rare samurai abilities, countering enemy attacks or afflicting them with punishing debuffs.
Recruitment Method
Inner Horutoto Ruins(Classic) First Time Reward
Memories of FINAL FANTASY XI(Classic) Mastery Reward
Memories of FINAL FANTASY XI(Classic) Mastery Reward
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 206 | 6705 |
Attack | 12 | 211 |
Defense | 10 | 176 |
Magic | 7 | 120 |
Resistance | 7 | 123 |
Mind | 8 | 132 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 83 | 134 |
Soul Break
Soul Break | Effect |
Tachi Enpi(Ayame) | Deal two physical attacks to one enemy. |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Ochiudo's Kote (XI) | Tachi Jinpu(Ayame) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Soboro Sukehiro (XI) | Meikyo Shisui(Ayame) | Attack +10 |
Burst Mode Abilities
Chillfang Blade |
Deal four physical ice and non-elemental attacks to one enemy. Reduced delay before hitting. |
---|---|
Icewyrm Blade |
Deal two physical ice and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Kiku-Ichimonji (XI) | Ancestral Blade(Ayame) | Attack +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Zanbato (XI) | Hagakure Yukikaze(Ayame) | Attack +10 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Myochin Kabuto (XI) | Tachi: Ageha Cho(Ayame) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Daihannya (XI) | Overwhelm(Ayame) | Attack +10 |
Kazaridachi (XI) | Ikishoten(Ayame) | Attack +10 |
Hachiman Kote (XI) | Enduring Faith(Ayame) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Kumokirimaru (XI) | Shin-Setsugekka(Ayame) | Attack +10 |
Details
Awoken Mode |
Awoken Samurai Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of samurai abilities, grant up to a moderate Samurai Ability Boost, and cause samurai abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Kosetsusamonji (XI) | Winter Moon Blossom(Ayame) |
Details
1 | Tachi: Yukikaze |
Deal five physical ice and non-elemental attacks to one enemy. Critical hit chance increases to 100% if the user has Retaliate. |
---|---|---|
Sync Requirements |
Samurai Ability |
|
2 | Meikyo Shisui (XI) |
Instantly increase the user's critical hit damage for one turn, increase the damage of the user's samurai abilities a moderate amount for one turn, temporarily grant the user major Retaliate, and grant the user Blade Drawn while Sync Mode is active. |
Sync Requirements |
Samurai Ability |
Equipment | Soul Break | When Mastered |
Masamune (XI) | Tachi: Hyosai(Ayame) |
Details
1 | Tachi: Enpi |
Deal six physical ice and non-elemental attacks to one enemy, and set the user's critical hit chance to 100% for one turn. |
---|---|---|
Sync Requirements |
Samurai Ability |
|
2 | Hagakure Kaiden: Kasha |
Deal physical ice and non-elemental damage that can break the damage cap to one enemy, temporarily lower its ice resistance level by 1 every second time the user triggers this ability, and reduce delay of the user's samurai abilities for one turn. |
Sync Requirements |
Samurai Ability |
Arcane Dyad(Unique)
Equipment | Soul Break | When Mastered |
Dojikiri Yasutsuna (XI) | Apex Skillchain(Ayame) | - |
Dual Awakening Relics (Hero-specific)
Equipment | Soul Break | When Mastered |
Nanatsusaya (XI) | Awoken Tachi Jinpu(Ayame) | - |
Record Materia
Deal slightly more damage with samurai abilities. | |
Attack has a small chance to become Flashing Blade. | |
Attack has a slight chance to become Hailstorm. |
Legend Materia
Increase ice damage a small amount. | |
Moderate chance for samurai abilities to trigger twice. | |
Moderate chance to reduce delay of the user's actions for one turn when a samurai ability triggers. | |
Begin battle temporarily infused with the power of ice. | |
High chance for samurai abilities used by the user to trigger the follow-up ability Zanshin (XI), dealing physical ice and non-elemental damage to one enemy. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Spellblade (Rarity 5) |
Combat (Rarity 5) |
Samurai (Rarity 5) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed