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Aphmau

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Aphmau



A palace puppetmaster who serves Empress Nashmeira II. Known for the great skill with which she plies her trade, this innocent and pure-hearted girl has taken to naming her automatons, whom she treats as friends.

World: FF XI
Court Puppeteer

Role

Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

Memory Crystal

Get Your Hands Dirty!(Naja's Path) First Time Reward
Hall of Rites

Memory Crystal II

For the Taking! (++)(Naja's Path) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 180 5850
Attack 7 120
Defense 6 110
Magic 11 205
Resistance 10 176
Mind 11 205
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Auto Attack(Aphmau) Deal two magic non-elemental attacks to one target.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Earth Doublet (XI) Remove & Resist(Aphmau) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Aristocrat's Crown (XI) Realignment(Aphmau) Mind +10
Burst Mode Abilities
Activate
Restore a moderate amount of HP to one ally. If the user has Burst Mode, grant Activated to the user. If the user is already Activated, deal four white magic lightning and non-elemental attacks to one target, restore a moderate amount of HP to one ally, and remove Activated from the user.
Light Maneuver
Restore a small amount of HP to all allies, and deal two additional white magic lightning and non-elemental attacks to one target if the user is Activated.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Jadagna (XI) Overdrive (XI)(Aphmau) Mind +10
Flanged Mace (XI) Imperial Heal(Aphmau) Mind +10

Glint (Unique)

Equipment Soul Break When Mastered
Vivacity Coat (XI) Instant Manipulation(Aphmau) Mind +10

Awakening (Unique)

Equipment Soul Break When Mastered
Platinum Rod (XI) Benediction (XI)(Aphmau) Mind +10
Details
Awoken Mode
Awoken Automaton Mode
Awoken Mode Effects
Grant unlimited use of white magic and monk abilities, reduce delay of the user's white magic and monk abilities, and cause white magic and monk abilities used by the user to trigger the follow-up ability Ovjang & Mnejing, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).

Record Materia

Gain a small amount of Mind when a staff is equipped.
Attack becomes a white magic non-elemental attack that deals moderate damage.
Gain a large amount of Mind when a staff is equipped.

Legend Materia

Increase white magic healing a small amount.
Begin battle with Reraise, reviving the user and restoring a very large amount of HP when KO'd. The first time the user is revived by Reraise, they also gain a shield that enables them to avoid one physical or magic attack. Effective against most attacks.
Small chance to automatically restore additional damage taken (up to 2,000 HP total) after a white magic ability triggers and restores HP to a single ally. Target is the same as the triggering ability.
Small chance to restore 1,000 HP to all allies when white magic and monk abilities trigger.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

White Magic
(Rarity 5)
Summoning
(Rarity 5)
Monk
(Rarity 3)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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