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Alisaie

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Alisaie



An Elezen, Alisaie is the granddaughter of the sage Louisoix Leveilleur, and twin sister of Alphinaud. A practical young woman, she values actions above words, and takes a different approach from her brother in her own struggle to right the wrongs of Eorzea.

World: FF XIV
Scion of the Seventh Dawn

Role

Master of Magic
Proficient with a variety of weapons and armor, with a focus on rods and swords. Can use rare black magic and white magic abilities, switching between offensive magic and healing as needed.

Recruitment Method

Memory Crystal

Vanquish Titan, Lord of Crags(Classic) First Time Reward
Hall of Rites

Memory Crystal II

Vanquish Garuda, Lady of the Vortex(Classic) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 179 5816
Attack 9 164
Defense 7 116
Magic 12 210
Resistance 9 162
Mind 10 177
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Verraise(Alisaie) Raise one KO'd ally and restore a moderate amount of their HP.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Duelist's Tabard (XIV) Vermage(Alisaie) Magic +10

Glint (Unique)

Equipment Soul Break When Mastered
Shire Rapier (XIV) Vercure(Alisaie) Magic +10

Awakening (Unique)

Equipment Soul Break When Mastered
Eorzean Blade (XIV) Embolden Combo(Alisaie) Magic +10
Details
Awoken Mode
Awoken Scion Red Mage Mode
Awoken Mode Effects
Grant unlimited use of black magic and white magic abilities, grant up to a moderate Black Magic and White Magic Ability Boost, and cause black magic and white magic abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Clarion (XIV) Heart and Steel(Alisaie) -
Details
1
Black Mana Burst
Deal six magic wind, lightning, and non-elemental attacks to one enemy. If the user has Black Mana, instead deal six magic fire, wind, lightning, and non-elemental attacks to one enemy, followed by an additional magic fire, wind, lightning, and non-elemental attack that can break the damage cap, and consume the user's Black Mana.
Sync Requirements
Black Magic Ability
2
Jolt II
Deal three magic wind, lightning, and non-elemental attacks to one enemy, and increase the damage of the user's black magic abilities a moderate amount for three turns.
Sync Requirements
Black Magic Ability



Record Materia

Moderate chance to restore 1 black magic and white magic ability use at the start of battle.
Small chance for white magic abilities to trigger an additional time when used.
Deal much more black magic damage when a sword is equipped.

Legend Materia

Increases black magic damage a small amount.
Moderate chance for black magic and white magic abilities used by the user to trigger an additional time.

Useable Equipment

Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 5)
Summoning
(Rarity 4)
Spellblade
(Rarity 5)
Combat
(Rarity 4)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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