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A young woman who remains carefree and innocent, despite being a Pulse l'Cie. Her bright personality gives no hint of the dark resolve that lies within.

World: FF XIII
Pulse l'Cie


Master of Magic
Wields staves and rods. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

The Pulse Fal'Cie(Classic) First Time Reward
Lake Bresha, Part 2(Classic) First Time Reward

Memory Crystal

Gapra Whitewood(Classic) Mastery Reward
Nautilus Park, Part 1(Classic) First Time Reward

Memory Crystal II

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 170 5525
Attack 7 118
Defense 6 105
Magic 11 202
Resistance 9 167
Mind 11 202
Accuracy 20 25
Evasion 22 28
Speed 92 149

Soul Break

Soul Break Effect
Deshell(Vanille) Deal magic non-elemental damage to all targets and temporarily lower their Resistance a small amount.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Physician's Staff (XIII) Miracle Prayer(Vanille) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Mistilteinn (XIII) Transcendent Dream(Vanille) Mind +10
Burst Mode Abilities
Light Eternal
Deal two white magic holy attacks to one target, and temporarily lower its Resistance a moderate amount.
Breath of Vitality
Restore a small amount of HP to all allies.

Equipment Soul Break When Mastered
Erinye's Cane (XIII) Shifting Worlds(Vanille) Mind +10
Burst Mode Abilities
Splendorous Blessing
Instantly restore a large amount of HP to one ally, and grant them Major Regen.
Future's Omen
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Record Materia

Very small chance to gain a small amount of HP after being hit by a physical attack.
Attack becomes a white magic ability that restores a small amount of HP to one ally.
Attack becomes a white magic non-elemental attack that deals moderate damage.

Legend Materia

Increase white magic healing a small amount.
Moderate chance for white magic abilities to trigger twice.
Small chance when using white magic abilities to deal a single-target white magic holy attack which temporarily lowers the target's Defense and Resistance a small amount.
Small chance to temporarily increase white magic healing a large amount after using a white magic ability.

Useable Equipment


Useable Ability

Black Magic
(Rarity 4)
White Magic
(Rarity 5)
(Rarity 3)
(Rarity 2)

Record Spheres / Legend Sphere

See More

Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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