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Snow

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Snow



Serah's fiance. Though thoughtless at times, and a bit rough around the edges, he has a positive outlook that wins him many friends. He remains determined to help Serah no matter the odds.

World: FF XIII
Pulse l'Cie

Role

Physical Attack
Wields daggers and fist weapons. Can use rare monk abilities, enhancing his fighting prowess.

Recruitment Method

The Hanging Edge(Classic) First Time Reward

Memory Crystal

Palumpolum, Part 1(Elite) First Time Reward
Nautilus Park, Part 2(Elite) First Time Reward

Memory Crystal II

The Palamecia, Part 1(Elite) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 224 7280
Attack 11 200
Defense 10 187
Magic 9 151
Resistance 8 141
Mind 8 149
Accuracy 20 25
Evasion 20 25
Speed 111 179

Soul Break

Soul Break Effect
Mediguard(Snow) Grant Regen and Protect to the user.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Power Circle (XIII) Diamond Dust(Snow) Attack +10
Battle Standard (XIII) Entrench(Snow) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Feymark (XIII) A Hero Rides(Snow) Attack +10
Burst Mode Abilities
Frost Drive
Deal four physical ice attacks to one target. Deals five attacks if target has a Slight Weakness or is Vulnerable to ice.
Spinning Diamond
Deal two physical ice and non-elemental attacks to all targets, and temporarily raise the user's Defense a moderate amount.

Equipment Soul Break When Mastered
AMP Coat (XIII) Here we go!(Snow) Attack +10
Burst Mode Abilities
Icy Revenge
Deal four physical ice and non-elemental attacks to one target. Damage dealt increases when the user's remaining HP is lower.
Frost Charge
Deal three physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Defense a small amount.

Ultra Soul Break (Unique)

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Unsetting Sun (XIII) Frost Geyser(Snow) Attack +10
Chain Soul Break Mechanics
Effect
Allies deal slightly more ice damage.
Chain Type
Ice element attacks

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Snow's Guise (XIII) Icefist Smash(Snow) Attack +10

Glint (Unique)

Equipment Soul Break When Mastered
Midnight Sun (XIII) Hero's Fist(Snow) Attack +10
Umbra (XIII) Icicle Veil(Snow) Attack +10
Rebel Heart (XIII) Icicle Form(Snow) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Warrior's Emblem (XIII) Diamond Gazer(Snow) Attack +10
Details
Awoken Mode
Awoken Ice Mode
Awoken Mode Effects
Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice.

Equipment Soul Break When Mastered
Wild Jaguar (XIII) Indomitable Love(Snow) Attack +10
Details
Awoken Mode
Awoken Ice Mode
Awoken Mode Effects
Grant unlimited use of ice abilities, grant up to a moderate Ice Ability Boost, and cause ice abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Camouflage AMP Coat (XIII) A Dream Revealed(Snow) -
Details
1
NORA Domination
Deal six physical ice and non-elemental attacks to one target, and increase the damage of the user's monk abilities a moderate amount for one turn. Damage and critical hit chance increase each time the user triggers this ability (up to rank 4).
Sync Requirements
Ice Ability
2
Icicle Barrier
Instantly grant all allies a barrier that reduces the damage of one attack a large amount.
Sync Requirements
Monk Ability

Limit Break Glint(Unique)

Equipment Soul Break When Mastered
Chivalry Emblem (XIII) Ice Raiment (Snow)(Snow) Attack +10

Record Materia

Gain a small amount of Defense, but lose a small amount of Attack.
Gain a small amount of Defense. Amount gained increases as HP drops.
Gain a small amount of Attack and Defense when a fist weapon is equipped.
Gain a large amount of Defense when light armor is equipped.

Legend Materia

Reduce ice damage taken a small amount.
Begin battle with a very large bonus to Defense and Resistance, and temporarily draw single-target physical and black magic attacks away from allies.
Increase the user's Attack up to a moderate amount, proportional to the number of attacks the user has taken.
Begin battle with Haste, and remove delay from the user's actions for one turn.
Begin battle temporarily infused with the power of ice.
Small chance for monk abilities to trigger an additional time when used.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Combat
(Rarity 5)
Celerity
(Rarity 2)
Monk
(Rarity 5)
Knight
(Rarity 5)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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