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Serah

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Serah



Unlike Lightning, her older sister, something about Serah invites the protection of others, though she is perfectly capable of standing up for herself. Her curiosity proves to be her undoing, leading her to be branded a Pulse l'Cie.

World: FF XIII
Time Traveler

Role

Offensive Magic
Wields bows and rods. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.

Recruitment Method

Lost Utopia (+)(Classic) First Time Reward

Memory Crystal

Lost Utopia (+)(Classic) Mastery Reward
Hall of Rites

Memory Crystal II

Blood-Eyed Wyvern (+++)(Classic) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 170 5525
Attack 7 124
Defense 6 109
Magic 12 220
Resistance 9 164
Mind 9 164
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Wound(Serah) Deal two magic non-elemental attacks to one target, with a small chance to Sap it.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Starseeker (XIII) Ultima Arrow(Serah) Magic +10
Meteorblaze (XIII) Endless Blessings(Serah) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Lunar Stinger (XIII) Moonfrost Arrows(Serah) Magic +10
Burst Mode Abilities
Ice Burst
Deal four magic ice and non-elemental attacks to one target.
Raging Blizzard
Deal two magic ice and non-elemental attacks to all targets.

Equipment Soul Break When Mastered
Izanami (XIII) Eternity Unpromised(Serah) Magic +10
Burst Mode Abilities
Artemis Shot
Deal four magic ice and non-elemental attacks to one target. Reduced delay before hitting.
Artemis Spin
Deal two magic ice and non-elemental attacks to all targets. Reduced delay before hitting.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Raging Arc (XIII) Etro Arrow(Serah) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Summoner's Garb (XIII) Etro Fusion(Serah) Magic +10

Record Materia

Gain a small amount of Magic, but lose a small amount of Attack.
Deal significantly more black magic damage when a bow is equipped.
Gain a large amount of Magic and lose a small amount of Defense.

Legend Materia

Increase ice damage a small amount.
Increase the user's Magic up to a moderate amount, proportional to the number of black magic ice attacks the user has dealt.
Small chance for offensive ice abilities to trigger twice.

Useable Equipment

Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 3)
Sharpshooter
(Rarity 6)
Witch
(Rarity 4)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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