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Gogo (V)

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Gogo (V)

The self-styled "famed mimic" who dwells in the sunken Tower of Walse. He battles Bartz and his allies to keep them from gaining the Crystal shard that has fallen into his possession.

World: FF V


Master of Magic
Wields staves and rods. Can use rare black magic and white magic abilities, deftly switching between attacks and heals as the battle demands.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 181 5876
Attack 5 90
Defense 6 105
Magic 12 217
Resistance 10 176
Mind 11 194
Accuracy 20 25
Evasion 20 25
Speed 80 129

Soul Break

Soul Break Effect
Art of Mimicry(Gogo (V)) Charge the user's Soul Break gauge a massive amount, and mimic the previous action used by an ally. If the attempt to mimic fails, deal a physical attack to one enemy instead. Mimics most actions.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Mimic's Cap (V) Fantastic Symmetry(Gogo (V)) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Mimic's Rod (V) Deep Aqua Breath(Gogo (V)) Magic +10
Burst Mode Abilities
Way of the Mimic
Mimic the previous action used by an ally. Mimics most actions. The more times Way of the Mimic is used, the shorter its delay (up to 11 times).
Infamous Waterworks
Deal four magic water and non-elemental attacks to one enemy.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Empyrean Rod (V) Sunken Rhapsody(Gogo (V)) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Mirage Morion (V) Secret Revelation?(Gogo (V)) Magic +10
Chain Soul Break Mechanics
Allies deal much more water damage.
Chain Type
Water element attacks

Glint (Unique)

Equipment Soul Break When Mastered
Mirage Rod (V) Abyssal Revelation(Gogo (V)) Magic +10
Gogo's Coat (V) Deep Imitation(Gogo (V)) Magic +10

Awakening (Unique)

Equipment Soul Break When Mastered
Rod of the Deeps (V) Undersea Fantasia(Gogo (V)) Magic +10
Awoken Mode
Awoken Water Mode
Awoken Mode Effects
Grant unlimited use of water abilities, grant up to a moderate Water Ability Boost, and cause water abilities used by the user to trigger twice.

Record Materia

Begin battle with Reflect.
Begin battle with Retaliate and Regen.
Gain a moderate amount of Magic and a small amount of Mind when a hat is equipped.

Legend Materia

Increase water damage a small amount.
Moderate chance for offensive water abilities to trigger twice.
Deal significantly more damage with water abilities when a rod is equipped.

Useable Equipment


Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 5)
(Rarity 5)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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