Dorgann

World: FF V
Dawn Warrior
Role
Physical Attack
Wields swords and daggers. Can use rare knight abilities, buffing his defenses and drawing attacks to protect the party.
Wields swords and daggers. Can use rare knight abilities, buffing his defenses and drawing attacks to protect the party.
Memory Crystal
Hall of Rites
Memory Crystal II
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 231 | 7513 |
Attack | 11 | 204 |
Defense | 11 | 190 |
Magic | 7 | 115 |
Resistance | 9 | 150 |
Mind | 8 | 140 |
Accuracy | 19 | 24 |
Evasion | 20 | 25 |
Speed | 87 | 141 |
Soul Break
Soul Break | Effect |
Shirahadori(Dorgann) | Temporarily lower the Defense of one enemy a small amount, and raise the user's Attack a small amount. |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Dorgann's Blade (V) | Winds of Home(Dorgann) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Dorgann's Redoubt (V) | Uncharted Lands(Dorgann) | Attack +10 |
Burst Mode Abilities
Protector's Vow |
Deal four physical earth and wind attacks to one enemy, and increase the damage of the user's knight abilities a small amount for two turns. |
---|---|
Blades of Sand |
Deal three physical earth and wind attacks to one enemy, temporarily raise the user's Attack a moderate amount, and Resistance a small amount. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Falchion (V) | Brotherhood of the Dawn(Dorgann) | Attack +10 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Crystal Sword (V) | Protector of Worlds(Dorgann) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Dorgann's Armguard (V) | Last Word(Dorgann) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Stoneblade (V) | Passing the Torch(Dorgann) | Attack +10 |
Details
Awoken Mode |
Awoken Earth Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of earth abilities, grant up to a moderate Earth Ability Boost, and cause earth abilities used by the user to trigger twice. |
Record Materia
Deal slightly more holy damage. | |
Deal significantly more damage with knight abilities. | |
Gain a moderate amount of Defense and Resistance when light armor is equipped. |
Legend Materia
Deal slightly more damage with knight abilities. | |
Moderate chance for knight abilities to trigger twice. | |
Begin battle temporarily infused with the power of earth. | |
Small chance to temporarily lower the enemy's earth resistance level by 1 when an earth ability triggers. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Spellblade (Rarity 3) |
Combat (Rarity 5) |
Support (Rarity 4) |
Knight (Rarity 5) |
Samurai (Rarity 2) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed