Terra

World: FF VI
Magitek Elite
Role
Offensive Magic
Wields swords and rods. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.
Wields swords and rods. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 200 | 6500 |
Attack | 8 | 135 |
Defense | 7 | 120 |
Magic | 12 | 217 |
Resistance | 11 | 194 |
Mind | 8 | 149 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 92 | 149 |
Soul Break
Soul Break | Effect |
Trance Attack(Terra) | Enter Trance and deal physical damage to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Enhancer (VI) | Trance Fira(Terra) |
Minerva Bustier (VI) | Trance Flood(Terra) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Maduin's Horn (VI) | Magitek Missile(Terra) | Magic +10 |
Tiara (VI) | Fire Beam(Terra) | Magic +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Stardust Rod (VI) | Blood of Espers(Terra) | Magic +10 |
Burst Mode Abilities
Chaos Fira |
Deal four magic fire and non-elemental attacks to one enemy. |
---|---|
Chaos Watera |
Deal four magic water and non-elemental attacks to one enemy. |
Equipment | Soul Break | When Mastered |
Terra's Armguards (VI) | Finding Love(Terra) | Magic +10 |
Burst Mode Abilities
Fire Combo |
Deal four magic fire and non-elemental attacks to one target. Deals more damage to targets Vulnerable or with a Slight Weakness to fire. |
---|---|
Fire Wave |
Deal two magic fire and non-elemental attacks to all enemies, temporarily lower the user's Defense, and raise the user's Magic a moderate amount. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Blood Sword (VI) | Scorching Flames(Terra) | Magic +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Apocalypse (VI) | Omen(Terra) | Magic +10 |
Terra's Guise (VI) | Tornado Combo(Terra) | Magic +10 |
Equipment | Soul Break | When Mastered |
Astrakhan Hat (VI) | Magitek Inferno(Terra) | Magic +10 |
Bravery Abilities
Riot Fire |
Lv0 | Deal magic fire damage to one enemy. |
---|---|---|
Lv1 | Deal magic fire damage to one enemy. Can break the damage cap. | |
Lv2 | Deal magic fire damage to one enemy. Can break the damage cap. | |
Lv3 | Deal magic fire damage to one enemy. Can break the damage cap. |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Ultima Weapon (VI) | Riot Wind(Terra) | Magic +10 |
Durandal (VI) | Inferno Combo(Terra) | Magic +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Gale Rod (VI) | Reviving Wind(Terra) | Magic +10 |
Terra's Cloak (VI) | Esper Flame(Terra) | Magic +10 |
Maduin's Garb (VI) | Illusory Flame(Terra) | Magic +10 |
Lordly Robes (VI) | Storm Harbinger(Terra) | Magic +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Lufenian Saber (VI) | Chaotic Inferno(Terra) | Magic +10 |
Details
Awoken Mode |
Awoken Fire Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice. |
Equipment | Soul Break | When Mastered |
Ancient Blade (VI) | Violent Sword(Terra) | Magic +10 |
Details
Awoken Mode |
Awoken Zephyr Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and remove delay from the user's wind abilities. |
Equipment | Soul Break | When Mastered |
Mirage Sword (VI) | Cross Meltdown(Terra) | Magic +10 |
Details
Awoken Mode |
|
---|---|
Awoken Mode Effects |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Wizard Sword (VI) | Inferno Cross(Terra) |
Details
1 | Burning Combo |
Deal five magic fire and non-elemental attacks to one enemy, temporarily raise the user's fire attack level by 1, and increase the damage of the user's fire abilities a moderate amount for one turn. |
---|---|---|
Sync Requirements |
Fire Ability |
|
2 | Esper Flamestrike |
Deal summon magic fire and non-elemental damage to all enemies. Can break the damage cap. |
Sync Requirements |
Fire Ability |
Equipment | Soul Break | When Mastered |
Mythical Sword (VI) | Riot Storm(Terra) |
Details
1 | Stream Combo |
Deal six magic wind and non-elemental attacks to one enemy. |
---|---|---|
Sync Requirements |
Wind Ability |
|
2 | Ominous Wind |
Cause wind abilities used by the user on the next turn to trigger an additional two times. |
Sync Requirements |
Wind Ability |
Equipment | Soul Break | When Mastered |
Circlet (VI) | Inferno Storm(Terra) |
Details
1 | Riot Wave |
Deal six magic fire, wind, and non-elemental attacks to one enemy, and increase the damage of the user's fire and wind abilities a moderate amount for one turn. |
---|---|---|
Sync Requirements |
Fire or Wind Abilities |
|
2 | Chaos Sword |
Instantly deal three magic fire, wind, and non-elemental attacks to one enemy, and temporarily put the user in a Trance. |
Sync Requirements |
Fire or Wind Abilities |
Limit Break Overstrikes (Unique)
Equipment | Soul Break | When Mastered |
Demonsbane (VI) | Half-Esper Might(Terra) | - |
Limit Break Glint(Unique)
Equipment | Soul Break | When Mastered |
Wildfire Saber (VI) | Fire Raiment (Terra) | Magic +10 |
Arcane Dyad(Unique)
Equipment | Soul Break | When Mastered |
Ultima Weapon+ (VI) | Trance (Terra) | |
Terra's Ribbon (VI) | Riot Blade(Terra) |
Limit Break Guardians(Unique)
Equipment | Soul Break | When Mastered |
Chaperon (VI) | Guardian Maduin(Terra) | - |
Dual Awakening Relics (Hero-specific)
Equipment | Soul Break | When Mastered |
Astral Sword (VI) | Awoken Trance Fira(Terra) | - |
Record Materia
Moderate chance to restore 1 black magic ability use at the start of battle. | |
Small chance for black magic abilities to trigger twice. | |
Gain a moderate amount of Magic. |
Legend Materia
Increase fire damage a small amount. | |
When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle. | |
Small chance for offensive fire abilities to trigger twice. | |
Begin battle temporarily infused with the power of fire. | |
Begin battle temporarily infused with the power of wind. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 5) |
White Magic (Rarity 3) |
Summoning (Rarity 5) |
Support (Rarity 4) |
Witch (Rarity 4) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed