[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

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An old mage who raised the orphan Relm as though she were his own granddaughter. After encountering Terra and Locke, Strago learns of the dire threat to the world and throws himself into the fight to save it. Though age has left his body frail, the magic he wields is as potent as ever.

World: FF VI
Blue Mage


Offensive Magic
Wields rods and staves. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.

Recruitment Method

Cultists' Tower, Part 1(Classic) First Time Reward
Narshe (+)(Classic) First Time Reward
Thamasa(Classic) First Time Reward

Memory Crystal

Cultists' Tower, Part 1(Classic) First Time Reward
Ancient Castle(Elite) First Time Reward
Narshe (+)(Classic) Mastery Reward

Memory Crystal II

Cultists' Tower, Part 1(Elite) First Time Reward
Kefka's Tower (+++)(Classic) First Time Reward
Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 172 5590
Attack 6 105
Defense 7 117
Magic 12 210
Resistance 10 179
Mind 11 202
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Doom(Strago) Doom one target (Countdown 60).

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Whale Whisker (VI) Mighty Guard (VI)(Strago) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Strago's Cloak (VI) Lore(Strago) Magic +10
Burst Mode Abilities
Aquatic Shard
Deal four magic water and earth attacks to one target, and enable one ally to avoid one magic attack. Effective against most spells.
Aquatic Gale
Deal two magic water and wind attacks to one target, ignoring its Resistance.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Strago's Guise (VI) Blue Soul(Strago) Magic +10

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Wizer Staff (VI) El Niño Breath(Strago) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Professor's Robe (VI) Blue Field(Strago) Magic +10

Record Materia

Deal slightly more water damage.
Small chance to counter black magic and white magic attacks with the Stone ability.
Deal significantly more water damage.
Attack becomes a group magic non-elemental attack that deals moderate damage.

Legend Materia

Increase water damage a small amount.
Small chance to restore a small amount of HP to all allies based on their max HP after taking damage from an enemy.
Small chance for offensive water abilities to trigger twice.
Begin battle temporarily infused with the power of water.

Useable Equipment


Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 3)
(Rarity 4)

Record Spheres / Legend Sphere

See More

Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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