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Proud owner of the airship Blackjack. After the death of his friend and long-time rival Darill he abandoned his dream of possessing the fastest airship in the world. Instead, he built a casino aboard the Blackjack, where he wiles away the hours gambling.

World: FF VI


Physical Support
Wields gambling gear and thrown weapons. Can use rare celerity abilities, slowing enemies and hastening allies to outmaneuver his foes.

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 184 5980
Attack 10 176
Defense 7 123
Magic 8 149
Resistance 8 149
Mind 9 157
Accuracy 20 25
Evasion 20 25
Speed 88 142

Soul Break

Soul Break Effect
Dice(Setzer) Deal one of six amounts of fixed damage to one enemy.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Fixed Dice (VI) Fixed Dice(Setzer) Attack +10
Death Tarot (VI) Red Card(Setzer) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Deathstrike Darts (VI) Mostly Megaflare(Setzer) Attack +10
Burst Mode Abilities
Card Trick
Deal ranged physical damage to one enemy, and temporarily lower its Attack and Defense a small amount.
Magic Mystique
Deal ranged physical damage to one enemy, and temporarily lower its Magic and Resistance a small amount.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Final Trump (VI) Jokers Wild(Setzer) Attack +10
Mystic Card (VI) Highest Stakes(Setzer) Attack +10
Draconic Deck (VI) Chocobo Cheat(Setzer) Attack +10

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Cardshark's Deck (VI) Hat-Trick(Setzer) Attack +10

Glint (Unique)

Equipment Soul Break When Mastered
Mythril Deck (VI) Dream Vault(Setzer) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Dark Deck (VI) Peaceful Requiem(Setzer) Attack +10
Awoken Mode
Awoken Gambler Mode
Awoken Mode Effects
Grant unlimited use of support and sharpshooter abilities, reduce delay of the user's support and sharpshooter abilities based on the rank of the ability used, and cause support and sharpshooter abilities used by the user to trigger the follow-up ability Double Down, dealing six ranged physical dark and non-elemental attacks to one enemy, and temporarily lowering its dark resistance level by 1 every second time the user triggers the follow-up ability Double Down.

Record Materia

Moderate chance to restore 1 combat ability use at the start of battle.
Deal significantly more damage with machinist abilities.
Attack has a small chance to become Rapid Fire.

Legend Materia

Increase support ability damage a small amount.
Moderate chance to trigger Fate-Defying Bet (deals ranged physical damage to one target, and temporarily lowers its Attack, Magic, and Mind a moderate amount.) after a support ability triggers and deals damage.
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.
Begin the round with a full ATB gauge, and remove delay from the user's actions for one turn at the start of battle.
Small chance for dark abilities to trigger an additional time when used.

Useable Equipment


Useable Ability

(Rarity 3)
(Rarity 5)
(Rarity 3)
(Rarity 5)
(Rarity 6)

Record Spheres / Legend Sphere

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Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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