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Kefka

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Kefka



A mage of the Gestahlian Empire. Kefka sets out to capture Terra and the espers, nearly destroying the entire world in the process.

World: FF VI
Mage

Role

Offensive Magic
Wields instruments and wears light armor. Can use rare bard abilities, granting buffs to the entire party.

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 180 5850
Attack 9 164
Defense 7 127
Magic 12 215
Resistance 11 202
Mind 4 75
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Exhilarating Magic(Kefka) Cast a random black magic spell.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Nephilim Flute (VI) Forsaken Null(Kefka) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Dancing Mad (VI) Symphony of Madness(Kefka) Magic +10
Burst Mode Abilities
Rot and Ruin
Deal four magic poison and dark attacks to one target.
Jester's Dance
Temporarily lower the Attack of all enemies a large amount, with a small chance to Slow them.

Equipment Soul Break When Mastered
Black Quena (VI) Harness the Fiend(Kefka) Magic +10
Burst Mode Abilities
Mad Delights
Deal two magic dark and poison attacks to one target, and temporarily lower its Magic a small amount (stacks up to three times). If the user is in Burst Mode, gain one stack of Fiend Triad (up to three).
Way of the Fiend
Deal three to six magic dark and poison attacks to one target. Number of attacks and damage dealt depends on the number of Fiend Triad stacks on the user.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Kefka's Gloves (VI) Ruin Beckons(Kefka) Magic +10

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Kefka's Guise (VI) Magitek Rampage(Kefka) Magic +10

Record Materia

Gain a small amount of Magic, but lose a small amount of Defense.
Gain a small amount of Magic when an instrument is equipped.
Gain a large amount of Magic when an instrument is equipped.

Legend Materia

Increase dark damage a small amount.
Moderate chance to reduce delay of the user's actions for three turns when using dark abilities.
Small chance for offensive dark abilities to trigger twice.

Useable Equipment

Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
Support
(Rarity 3)
Bard
(Rarity 5)
Dancer
(Rarity 4)
Darkness
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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