Vincent

World: FF VII
Former Turk
Role
Offensive Magic
Proficient with a variety of weapons and armor, with a focus on guns and rods. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.
Proficient with a variety of weapons and armor, with a focus on guns and rods. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 186 | 6041 |
Attack | 11 | 194 |
Defense | 7 | 118 |
Magic | 12 | 212 |
Resistance | 7 | 124 |
Mind | 5 | 90 |
Accuracy | 25 | 31 |
Evasion | 20 | 25 |
Speed | 106 | 172 |
Soul Break
Soul Break | Effect |
Head Shot(Vincent) | Deal four ranged physical attacks to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Vincent's Cape (VII) | Chain Shot(Vincent) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Shotgun (VII) | Cerberus Shell(Vincent) | Magic +10 |
Shortbarrel (VII) | Bestial Roar(Vincent) | Magic +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Peacemaker (VII) | Flame Penalty(Vincent) | Magic +5 Attack +5 |
Burst Mode Abilities
Brimming Chaos |
Deal four ranged physical or magic fire and non-elemental attacks to one enemy. Attack type depends on the user's stats. |
---|---|
Dual Slugs |
Deal three ranged physical or magic fire and non-elemental attacks to one enemy, and reduce delay of the user's actions for two turns. Attack type depends on the user's stats. |
Equipment | Soul Break | When Mastered |
Vincent's Glove (VII) | Galian Beast(Vincent) | Magic +5 Attack +5 |
Burst Mode Abilities
Claws of the Damned |
Deal four physical fire and non-elemental attacks to one target. Deals more damage if the user has Doom. |
---|---|
Howl of the Damned |
Deal four magic fire and non-elemental attacks to one target. Deals more damage if the user has Doom. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Cerberus (VII-DoC) | Lucrecia's Lament(Vincent) | Magic +5 Attack +5 |
Sniper CR (VII) | Marksman's Spite(Vincent) | Magic +5 Attack +5 |
Equipment | Soul Break | When Mastered |
Long Barrel R (VII) | Dirge of Cerberus(Vincent) | Magic +5 Attack +5 |
Bravery Abilities
Beastly Shot |
Lv0 | Deal ranged physical or magic fire damage to one enemy. Attack type depends on the user's stats. |
---|---|---|
Lv1 | Deal ranged physical or magic fire damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. | |
Lv2 | Deal ranged physical or magic fire damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. | |
Lv3 | Deal ranged physical or magic fire damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Riot Gun (VII) | Cerberus Soul(Vincent) | Magic +5 Attack +5 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Winchester (VII) | Forsaken Power(Vincent) | Magic +5 Attack +5 |
Cerberus Armguard (VII) | Munitions Reload(Vincent) | Magic +5 Attack +5 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Buntline (VII) | Chthonian Blaze(Vincent) | Magic +5 Attack +5 |
Details
Awoken Mode |
Awoken Fire Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of fire abilities, grant up to a moderate Fire Ability Boost, and cause fire abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Supershot ST (VII) | Bestial Claws(Vincent) | - |
Details
1 | Fiery Dance |
Deal six ranged physical or magic fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 1. Attack type depends on the user's stats. |
---|---|---|
Sync Requirements |
Fire Ability |
|
2 | Hell's Fire |
Deal ranged physical or magic fire and non-elemental damage to one enemy, and increase the damage of the user's fire abilities a moderate amount for two turns. Attack type depends on the user's stats. Can break the damage cap. |
Sync Requirements |
Fire Ability |
Limit Break Overstrikes (Unique)
Record Materia
Gain a small amount of Magic when a gun is equipped. | |
Deal significantly more physical damage when a gun is equipped. | |
Gain a moderate amount of Defense and Resistance when a gun is equipped. |
Legend Materia
Increase fire damage a small amount. | |
When low on HP, restore HP to the user and enter Beast Mode, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle. | |
Small chance for offensive fire abilities to trigger twice. | |
Reduce delay of the user's actions for three turns at the start of battle. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 5) |
Summoning (Rarity 4) |
Support (Rarity 4) |
Machinist (Rarity 5) |
Darkness (Rarity 6) |
Sharpshooter (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed