Reno

World: FF VII
Turk
Role
Physical/Magic Hybrid
Wields rods and fist weapons. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.
Wields rods and fist weapons. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 204 | 6616 |
Attack | 11 | 202 |
Defense | 9 | 151 |
Magic | 11 | 202 |
Resistance | 10 | 172 |
Mind | 6 | 105 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 102 | 165 |
Soul Break
Soul Break | Effect |
Electrostatic Rod(Reno) | Deal physical lightning damage to one enemy, with a small chance to Stop it. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Telescopic Baton (VII) | Turk Light(Reno) |
Reno's Goggles (VII) | Pyramid (Reno) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Light Rod (VII) | Turk Bombshell(Reno) | Magic +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Shinra Bombshell (VII) | Turk Triad(Reno) | Attack +10 |
Burst Mode Abilities
Trine Combo |
Deal between one and eight ranged physical lightning and non-elemental attacks to one target. The number of attacks dealt increases the more times the ability is used. |
---|---|
Stun Rod |
Deal four ranged physical lightning and non-elemental attacks to one enemy, with a moderate chance to interrupt its pending actions. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Enhanced Pierce Rod (VII) | Turk Special(Reno) | Magic +5 Attack +5 |
Equipment | Soul Break | When Mastered |
Imperial Guard (VII) | Pyramid Pinnacle(Reno) | Magic +5 Attack +5 |
Bravery Abilities
Spark Rod |
Lv0 | Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. |
---|---|---|
Lv1 | Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. | |
Lv2 | Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. | |
Lv3 | Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap. |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Power Rod (VII) | Chain of Thunder(Reno) | - |
Chain Soul Break Mechanics
Effect |
Allies deal slightly more lightning damage. |
Chain Type |
Lightning element attacks |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Gold Rod (VII) | Overpowered Rod(Reno) | Magic +5 Attack +5 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Goggle Mask (VII) | Electro Rod Charge(Reno) | Magic +5 Attack +5 |
Ochre Armlet (VII) | Stun Pyramid(Reno) | Magic +5 Attack +5 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Turks Ballistic Vest (VII) | Electro Rod Mark II(Reno) | Magic +5 Attack +5 |
Details
Awoken Mode |
Awoken Lightning Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of lightning abilities, grant up to a moderate Lightning Ability Boost, and cause lightning abilities used by the user to trigger twice. |
Equipment | Soul Break | When Mastered |
Ringmail (VII) | Plasma Light(Reno) | Magic +5 Attack +5 |
Details
Awoken Mode |
|
---|---|
Awoken Mode Effects |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Thunder Rod (VII) | Our Day Off(Reno) | - |
Details
1 | Neo Turk Light |
Deal six ranged physical or magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for one turn. Attack type depends on the user's stats. |
---|---|---|
Sync Requirements |
Lightning Ability |
|
2 | We're Off Duty |
Instantly increase the damage of the user's lightning abilities a large amount for one turn, and reduce delay of the user's actions for one turn. If the user has Off Duty, instead increase the damage of the user's lightning abilities a large amount for one turn, increase the user's Cap Break Level by 8 for one turn, remove delay from the user's actions for one turn, and remove Off Duty from the user. |
Sync Requirements |
Lightning Ability |
Limit Break Overstrikes (Unique)
Equipment | Soul Break | When Mastered |
Modified Full Metal Staff (VII) | Pyramid Tetra(Reno) | - |
Dual Awakening Relics (Hero-specific)
Equipment | Soul Break | When Mastered |
Spark Rod (VII) | Awoken Turk Light(Reno) | - |
Record Materia
Attack has a small chance to become Stop. | |
Deal significantly more physical and black magic damage when a rod is equipped. | |
Attack has a small chance to become Tempest Snipe. |
Legend Materia
Increase lightning damage a small amount. | |
Moderate chance for offensive lightning abilities to trigger twice. | |
Begin battle temporarily infused with the power of lightning. | |
Increase the user's lightning damage a moderate amount. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 5) |
Combat (Rarity 4) |
Celerity (Rarity 5) |
Machinist (Rarity 5) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed