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Reno

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Reno



A young man with fiery red hair. Reno comes across as irresponsible, and even lazy, but in fact he takes his work with the Turks more seriously than most. He makes a point of never mixing business with pleasure.

World: FF VII
Turk

Role

Physical/Magic Hybrid
Wields rods and fist weapons. Can use rare black magic abilities, buffing his Magic to deal heavy elemental magic damage.

Recruitment Method

Wayward Soldier(Classic) First Time Reward

Memory Crystal

Prelude to Tragedy(Classic) First Time Reward

Memory Crystal II

The Promised Path (+)(Classic) First Time Reward

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 204 6616
Attack 11 202
Defense 9 151
Magic 11 202
Resistance 10 172
Mind 6 105
Accuracy 20 25
Evasion 20 25
Speed 102 165

Soul Break

Soul Break Effect
Electrostatic Rod(Reno) Deal physical lightning damage to one enemy, with a small chance to Stop it.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Light Rod (VII) Turk Bombshell(Reno) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Shinra Bombshell (VII) Turk Triad(Reno) Attack +10
Burst Mode Abilities
Trine Combo
Deal between one and eight ranged physical lightning and non-elemental attacks to one target. The number of attacks dealt increases the more times the ability is used.
Stun Rod
Deal four ranged physical lightning and non-elemental attacks to one enemy, with a moderate chance to interrupt its pending actions.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Enhanced Pierce Rod (VII) Turk Special(Reno) Magic +5
Attack +5


Equipment Soul Break When Mastered
Imperial Guard (VII) Pyramid Pinnacle(Reno) Magic +5
Attack +5
Bravery Abilities
Spark Rod
Lv0 Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats.
Lv1 Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap.
Lv2 Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap.
Lv3 Deal ranged physical or magic lightning damage to one enemy. Attack type depends on the user's stats. Can break the damage cap.

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Power Rod (VII) Chain of Thunder(Reno) -
Chain Soul Break Mechanics
Effect
Allies deal slightly more lightning damage.
Chain Type
Lightning element attacks

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Gold Rod (VII) Overpowered Rod(Reno) Magic +5
Attack +5

Glint (Unique)

Equipment Soul Break When Mastered
Goggle Mask (VII) Electro Rod Charge(Reno) Magic +5
Attack +5

Awakening (Unique)

Equipment Soul Break When Mastered
Turks Ballistic Vest (VII) Electro Rod Mark II(Reno) Magic +5
Attack +5
Details
Awoken Mode
Awoken Lightning Mode
Awoken Mode Effects
Grant unlimited use of lightning abilities, grant up to a moderate Lightning Ability Boost, and cause lightning abilities used by the user to trigger twice.

Sync (Unique)

Equipment Soul Break When Mastered
Thunder Rod (VII) Our Day Off(Reno) -
Details
1
Neo Turk Light
Deal six ranged physical or magic lightning and non-elemental attacks to one enemy, and reduce delay of the user's actions for one turn. Attack type depends on the user's stats.
Sync Requirements
Lightning Ability
2
We're Off Duty
Instantly increase the damage of the user's lightning abilities a large amount for one turn, and reduce delay of the user's actions for one turn. If the user has Off Duty, instead increase the damage of the user's lightning abilities a large amount for one turn, increase the user's Cap Break Level by 8 for one turn, remove delay from the user's actions for one turn, and remove Off Duty from the user.
Sync Requirements
Lightning Ability

Limit Break Overstrikes (Unique)

Equipment Soul Break When Mastered
Modified Full Metal Staff (VII) Pyramid Tetra(Reno) -


Record Materia

Attack has a small chance to become Stop.
Deal significantly more physical and black magic damage when a rod is equipped.
Attack has a small chance to become Tempest Snipe.

Legend Materia

Increase lightning damage a small amount.
Moderate chance for offensive lightning abilities to trigger twice.
Begin battle temporarily infused with the power of lightning.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
Combat
(Rarity 4)
Celerity
(Rarity 5)
Machinist
(Rarity 5)

Record Spheres / Legend Sphere

See More


Record Board

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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