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Red XIII

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Red XIII



One of the last members of his race, Red XIII was used as a guinea pig in Shinra experiments. His fierce appearance is at odds with his caring, and at times cowardly, nature. His desire to protect the planet helps him overcome his fears.

World: FF VII
Specimen

Role

Physical/Magic Hybrid
Wields fist weapons and wears hairpins. Can use rare support abilities, lowering enemy stats and afflicting them with punishing debuffs.

Recruitment Method

Under Junon(Classic) First Time Reward
Cosmo Canyon(Classic) First Time Reward

Memory Crystal

Great Forest of Moore(Elite) First Time Reward
Cosmo Canyon(Classic) First Time Reward

Memory Crystal II

Underwater Reactor(Elite) First Time Reward

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 200 6500
Attack 10 178
Defense 10 170
Magic 12 217
Resistance 8 149
Mind 8 149
Accuracy 20 25
Evasion 20 25
Speed 104 169

Soul Break

Soul Break Effect
Sled Fang(Red XIII) Deal physical damage to one target.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Crystal Comb (VII) Protector's Roar(Red XIII) Attack +10
Magic Comb (VII) Stardust Ray(Red XIII) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Platinum Barrette (VII) Cosmo Canyon(Red XIII) Attack +10
Burst Mode Abilities
Steelbreak Howl
Deal physical damage to one target, and temporarily lower its Defense a large amount. Reduced delay before hitting.
Stone Fang
Deal physical damage to one target, and temporarily lower its Resistance a large amount. Reduced delay before hitting.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Centclip (VII) Mighty Warrior(Red XIII) Attack +10
Spring Gun Clip (VII) Earth Rave(Red XIII) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Thornlet (VII) Howling Earth(Red XIII) Magic +10

Record Materia

Begin battle with Reflect.
Gain major Regen when low on HP.(Can only trigger once per battle.)
Restore 1 support ability use at the start of battle.
Deal much more physical damage when a hairpin is equipped.

Legend Materia

Increase support ability damage a small amount.
Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects.
Increase the duration of stat debuffs generated by the user and their related effects a small amount. Applies to most stat debuffs and their effects.
Slight chance for black magic abilities to trigger twice.

Useable Equipment

Weapons
Armor
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 4)
White Magic
(Rarity 1)
Combat
(Rarity 3)
Support
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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