Cait Sith

World: FF VII
Fortuneteller
Role
Master of Magic
Wields instruments and rods. Can use rare bard abilities, granting buffs to the entire party.
Wields instruments and rods. Can use rare bard abilities, granting buffs to the entire party.
Memory Crystal
Hall of Rites
Memory Crystal II
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 188 | 6097 |
Attack | 9 | 164 |
Defense | 8 | 147 |
Magic | 11 | 205 |
Resistance | 10 | 179 |
Mind | 12 | 217 |
Accuracy | 20 | 25 |
Evasion | 23 | 29 |
Speed | 89 | 144 |
Soul Break
Soul Break | Effect |
Dice (VII)(Cait Sith) | Deal one of six amounts of fixed damage to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Yellow Megaphone (VII) | Toy Soldier(Cait Sith) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Green Megaphone (VII) | Moogle Dance(Cait Sith) | Mind +10 |
Battle Trumpet (VII) | Battle Trumpet(Cait Sith) | Mind +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Blue Megaphone (VII) | Lucky Girl(Cait Sith) | Mind +10 |
Burst Mode Abilities
Toy Box Hammer |
Deal two white magic non-elemental attacks to one enemy, and temporarily lower its Attack and Defense a small amount. |
---|---|
Toy Box Fat Chocobo |
Deal two white magic non-elemental attacks to one enemy, and temporarily lower its Magic and Resistance a small amount. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Red Megaphone (VII) | Danger Dice(Cait Sith) | Mind +10 |
White Megaphone (VII) | Random Summon?(Cait Sith) | Mind +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Crystal Megaphone (VII) | Planetary Protector(Cait Sith) | Mind +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Gold Megaphone (VII) | Hit the Jackpot(Cait Sith) | Mind +10 |
Details
Awoken Mode |
Awoken Fortune-Teller Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of dancer and bard abilities, reduce delay of the user's dancer and bard abilities based on the rank of the ability used, and cause dancer and bard abilities used by the user to trigger the follow-up ability Lucky Moogle Dance, restoring HP to damaged allies and automatically healing additional damage they take up to 1,500 HP in total, or restoring HP to damaged allies and automatically healing additional damage they take up to 3,000 HP in total and restoring one ability use to one of each ally's abilities. |
Record Materia
Attack has a moderate chance to deal light magic non-elemental damage instead of physical damage. | |
Begin battle with major Regen. | |
Gain a moderate amount of Magic and a small amount of Mind when an instrument is equipped. |
Legend Materia
Reduce black magic damage taken a small amount. | |
Moderate chance to restore a small amount of HP to all allies when a dancer ability triggers. | |
Reduce delay of the user's actions for three turns at the start of battle. |
Useable Equipment
Weapons
Armor
Accessories
Accessory
Useable Ability
White Magic (Rarity 4) |
Summoning (Rarity 4) |
Bard (Rarity 5) |
Dancer (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed