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Aerith

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Aerith



Descendant of the ancient Cetra, a race of beings possessing the ability to speak with and nurture the planet, Aerith is a determined optimist who embarks on a journey to discover her own destiny.

World: FF VII
Flower Girl

Role

Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

Mako Reactor No. 5(Elite) First Time Reward

Memory Crystal

Memory Crystal II

Forgotten Capital(Elite) First Time Reward

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 160 5200
Attack 7 120
Defense 6 105
Magic 12 206
Resistance 10 169
Mind 12 209
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Seal Evil(Aerith) High chance to Stop and Silence all targets.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Wizard Staff (VII) Pulse of Life(Aerith) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Wizer Rod (VII) White Materia(Aerith) Mind +10
Burst Mode Abilities
Wonders of the Cetra
Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount.
Paean to Gaia
Restore a small amount of HP to all allies.

Equipment Soul Break When Mastered
Holy Rod (VII) Prayer of Salvation(Aerith) Mind +10
Burst Mode Abilities
Breath of the Planet
Instantly restore a very large amount of HP to one ally.
Blessing of the Ancients
Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Umbrella (VII) Hidden Bloom(Aerith) Mind +10
Healing Rod (VII) Innocent Cure(Aerith) Mind +10

Record Materia

Deal slightly more holy damage.
Restore significantly more HP with white magic abilities.
Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped.

Legend Materia

Increase white magic healing a small amount.
Moderate chance to restore a small amount of HP to all allies when using a white magic ability.
Small chance for white magic abilities to trigger twice.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 3)
White Magic
(Rarity 5)
Summoning
(Rarity 5)
Support
(Rarity 2)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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