Ward

World: FF VIII
Galbadian Soldier
Role
Physical Attack
Wields spears and thrown weapons. Can use rare dragoon abilities, jumping into the air to avoid attacks before striking the enemy from above.
Wields spears and thrown weapons. Can use rare dragoon abilities, jumping into the air to avoid attacks before striking the enemy from above.
Memory Crystal
Hall of Rites
Memory Crystal II
Hall of Rites
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 225 | 7306 |
Attack | 12 | 209 |
Defense | 10 | 178 |
Magic | 7 | 117 |
Resistance | 7 | 129 |
Mind | 8 | 132 |
Accuracy | 20 | 25 |
Evasion | 21 | 26 |
Speed | 73 | 118 |
Soul Break
Soul Break | Effect |
Anchors Aweigh(Ward) | Deal physical damage to one enemy. Long delay before hitting. |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Ward's Bandana (VIII) | Wordless Promise(Ward) | Attack +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Harpoon (VIII) | Massive Anchor(Ward) | Attack +10 |
Burst Mode Abilities
Quickening Leap |
Deal two jump earth and wind attacks to all enemies. Lands immediately, and has reduced delay for each time the ability is used (up to five times). |
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Massive Presence |
Deal two ranged physical earth and wind attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Heavy Lance (VIII) | Anchor Rain(Ward) | Attack +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Halberd (VIII) | Quick Critical(Ward) | Attack +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Obelisk (VIII) | Anchor Crush(Ward) | Attack +10 |
Details
Awoken Mode |
Awoken Laguna Freak Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of water, ice, and earth abilities, grant up to a moderate Water, Ice, and Earth Ability Boost, and cause water, ice, and earth abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Trident (VIII) | Anchoring Trio(Ward) | - |
Details
1 | Silent Crush |
Deal six ranged physical water, ice, earth, and non-elemental attacks to one enemy, and increase the user's Cap Break Level by 1 for one turn. |
---|---|---|
Sync Requirements |
Water, Ice, or Earth Abilities |
|
2 | Anchor Plunge |
Deal ranged physical water, ice, earth, and non-elemental damage to one enemy, dealing additional damage with critical hits. Can break the damage cap. |
Sync Requirements |
Water, Ice, or Earth Abilities |
Record Materia
Deal slightly more damage with dragoon abilities. | |
Gain a moderate amount of Attack when a spear is equipped. | |
Attack has a moderate chance to become Soaring Jump. |
Legend Materia
Increases physical damage a small amount. | |
Moderate chance to trigger Up a Point, dealing four ranged physical water, ice, earth, and non-elemental attacks to one target when using water, ice, or earth abilities. | |
Deal significantly more physical damage when a hat is equipped. | |
Cause every third water, ice, or earth ability used by the user to trigger an additional time. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Combat (Rarity 5) |
Dragoon (Rarity 5) |
Knight (Rarity 3) |
Sharpshooter (Rarity 6) |
Heavy Physical (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed