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A Galbadian soldier who, along with Kiros, was part of a team led by Laguna. Ward loses the ability to speak after being wounded in battle, but still manages to make himself understood through sheer affability and charm.

World: FF VIII
Galbadian Soldier


Physical Attack
Wields spears and thrown weapons. Can use rare dragoon abilities, jumping into the air to avoid attacks before striking the enemy from above.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 225 7306
Attack 12 209
Defense 10 178
Magic 7 117
Resistance 7 129
Mind 8 132
Accuracy 20 25
Evasion 21 26
Speed 73 118

Soul Break

Soul Break Effect
Anchors Aweigh(Ward) Deal physical damage to one enemy. Long delay before hitting.

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Ward's Bandana (VIII) Wordless Promise(Ward) Attack +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Harpoon (VIII) Massive Anchor(Ward) Attack +10
Burst Mode Abilities
Quickening Leap
Deal two jump earth and wind attacks to all enemies. Lands immediately, and has reduced delay for each time the ability is used (up to five times).
Massive Presence
Deal two ranged physical earth and wind attacks to all enemies, temporarily lower the user's Defense, and raise the user's Attack a moderate amount.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Heavy Lance (VIII) Anchor Rain(Ward) Attack +10

Awakening (Unique)

Equipment Soul Break When Mastered
Obelisk (VIII) Anchor Crush(Ward) Attack +10
Awoken Mode
Awoken Laguna Freak Mode
Awoken Mode Effects
Grant unlimited use of water, ice, and earth abilities, grant up to a moderate Water, Ice, and Earth Ability Boost, and cause water, ice, and earth abilities used by the user to trigger twice.

Record Materia

Deal slightly more damage with dragoon abilities.
Gain a moderate amount of Attack when a spear is equipped.
Attack has a moderate chance to become Soaring Jump.

Legend Materia

Increases physical damage a small amount.
Moderate chance to trigger Up a Point, dealing four ranged physical water, ice, earth, and non-elemental attacks to one target when using water, ice, or earth abilities.
Deal significantly more physical damage when a hat is equipped.

Useable Equipment


Useable Ability

(Rarity 5)
(Rarity 5)
(Rarity 3)
(Rarity 6)
Heavy Physical
(Rarity 6)

Record Spheres / Legend Sphere

See More

Record Board

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Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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