Selphie

World: FF VIII
SeeD
Role
Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 176 | 5720 |
Attack | 7 | 120 |
Defense | 6 | 112 |
Magic | 10 | 179 |
Resistance | 10 | 176 |
Mind | 12 | 208 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 92 | 149 |
Soul Break
Soul Break | Effect |
Wall(Selphie) | Grant Protect and Shell to one ally. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Morning Star (VIII) | Trabia's Light(Selphie) |
Scorpion Tail (VIII) | Rapture(Selphie) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Crescent Wish (VIII) | Dreamstage(Selphie) | Mind +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Strange Vision (VIII) | Strange Vision(Selphie) | Mind +10 |
Burst Mode Abilities
Prayer for Home |
Restore a very large amount of HP to one ally, and grant major Regen. |
---|---|
Moonstone |
Deal two white magic holy attacks to one enemy, and Dispel it. |
Equipment | Soul Break | When Mastered |
Nunchaku S (VIII) | Reality or Truth(Selphie) | Mind +10 |
Burst Mode Abilities
Crescent Heal |
Instantly restore a very large amount of HP to one ally. |
---|---|
Tiny Heal |
Restore a small amount of HP to all allies. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Faerie Tail (VIII) | Slots Full Cure(Selphie) | Mind +10 |
Stardust Nunchaku (VIII) | Booyaka Slots(Selphie) | Mind +10 |
Silver Crest Nunchaku (VIII) | Slot Cure(Selphie) | Mind +10 |
Selphie's Bracelet (VIII) | Trabia Slots(Selphie) | Mind +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Wonder Wand (VIII) | Bon Vivant(Selphie) | Mind +10 |
Nirvana (VIII) | Wall Slots(Selphie) | Mind +10 |
Balamb Garden Livery (VIII) | Thoughts of Trabia(Selphie) | Mind +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Rainbow Robes (VIII) | Selphie's Band(Selphie) | Mind +10 |
Details
Awoken Mode |
Awoken Dancer Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of dancer abilities, reduce delay of the user's dancer abilities, and cause dancer abilities used by the user to trigger the follow-up ability Fortifying Dance, granting all allies a barrier that reduces the damage taken from one attack. The damage reduction of Fortifying Dance depends on the triggering ability's rank (up to 5 ranks). |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Fluted Nunchaku (VIII) | Vivifying Dance(Selphie) |
Details
1 | Ice Waltz |
Deal three white magic ice and non-elemental attacks to one enemy, and restore a small amount of HP to all allies. Restores more HP depending on the number of allies infused with the power of ice (up to rank 3). |
---|---|---|
Sync Requirements |
White Magic or Dancer Abilities |
|
2 | Sacred Step |
Instantly restore a large amount of HP to one ally, and reduce delay of their actions for one turn. |
Sync Requirements |
Dancer Ability |
Equipment | Soul Break | When Mastered |
Chain Flail (VIII) | Comrades' Return(Selphie) |
Details
1 | Full Cure Waltz |
Restore a very large amount of HP to one ally, and cause dancer abilities used by the user on the next turn to trigger an additional time. |
---|---|---|
Sync Requirements |
White Magic or Dancer Abilities |
|
2 | Retrace Steps |
Instantly grant all allies a barrier that reduces the damage of one attack a moderate amount, and every second time the user triggers this ability, also reduce the delay of all allies' actions for one turn. |
Sync Requirements |
Dancer Ability |
Record Materia
Attack has a moderate chance to become a random black magic ability. | |
Attack becomes a magic holy attack that deals light damage. | |
Gain a large amount of Mind when a rod is equipped. |
Legend Materia
Increase white magic healing a small amount. | |
Moderate chance for white magic abilities to trigger twice. | |
Small chance to grant Last Stand after a white magic ability triggers and restores HP to a single ally. Target is the same as the triggering ability. | |
Small chance to restore a small amount of HP to all allies when a dancer ability triggers. | |
Increase the user's Mind up to a moderate amount, proportional to the number of dancer abilities the user has triggered. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 3) |
White Magic (Rarity 5) |
Celerity (Rarity 3) |
Dancer (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed