[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

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A SeeD cadet who transferred from Trabia Garden. Unabashed, and with a ready smile, Selphie is the life of any party.

World: FF VIII


Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

Missile Base(Classic) First Time Reward

Memory Crystal

Missile Base(Elite) First Time Reward

Memory Crystal II

Galbadia Garden, Part 2(Elite) First Time Reward

Memory Crystal III

Hall of Rites


Starting Value Lv 99
HP 176 5720
Attack 7 120
Defense 6 112
Magic 10 179
Resistance 10 176
Mind 12 208
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Wall(Selphie) Grant Protect and Shell to one ally.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Crescent Wish (VIII) Dreamstage(Selphie) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Strange Vision (VIII) Strange Vision(Selphie) Mind +10
Burst Mode Abilities
Prayer for Home
Restore a very large amount of HP to one ally, and grant major Regen.
Deal two white magic holy attacks to one target, and Dispel it.

Equipment Soul Break When Mastered
Nunchaku S (VIII) Reality or Truth(Selphie) Mind +10
Burst Mode Abilities
Crescent Heal
Instantly restore a very large amount of HP to one ally.
Tiny Heal
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Glint (Unique)

Equipment Soul Break When Mastered
Wonder Wand (VIII) Bon Vivant(Selphie) Mind +10
Nirvana (VIII) Wall Slots(Selphie) Mind +10

Awakening (Unique)

Equipment Soul Break When Mastered
Rainbow Robes (VIII) Selphie's Band(Selphie) Mind +10
Awoken Mode
Awoken Dancer Mode
Awoken Mode Effects
Grant unlimited use of dancer abilities, reduce delay of the user's dancer abilities, and cause dancer abilities used by the user to trigger the follow-up ability Fortifying Dance, granting all allies a barrier that reduces the damage taken from one attack. The damage reduction of Fortifying Dance depends on the triggering ability's rank (up to 5 ranks).

Record Materia

Attack has a moderate chance to become a random black magic ability.
Attack becomes a magic holy attack that deals light damage.
Gain a large amount of Mind when a rod is equipped.

Legend Materia

Increase white magic healing a small amount.
Moderate chance for white magic abilities to trigger twice.
Small chance to grant Last Stand after a white magic ability triggers and restores HP to a single ally. Target is the same as the triggering ability.
Small chance to restore a small amount of HP to all allies when a dancer ability triggers.
Increase the user's Mind up to a moderate amount, proportional to the number of dancer abilities the user has triggered.

Useable Equipment


Useable Ability

Black Magic
(Rarity 3)
White Magic
(Rarity 5)
(Rarity 3)
(Rarity 6)

Record Spheres / Legend Sphere

See More

Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
<Lv 65 Rankings>
<Lv 80 Rankings>
<Lv 99 Rankings>
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