[FFRK] FINAL FANTASY Record Keeper Official Strategy Site

Get the latest info!

Selphie

Last updated :

Selphie



A SeeD cadet who transferred from Trabia Garden. Unabashed, and with a ready smile, Selphie is the life of any party.

World: FF VIII
SeeD

Role

Healing Magic
Wields rods and staves. Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs.

Recruitment Method

SeeD Exam(Classic) First Time Reward
Missile Base(Classic) First Time Reward

Memory Crystal

Presidential Kidnapping(Classic) First Time Reward
Missile Base(Elite) First Time Reward

Memory Crystal II

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 176 5720
Attack 7 120
Defense 6 112
Magic 10 179
Resistance 10 176
Mind 12 208
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Wall(Selphie) Grant Protect and Shell to one ally.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Crescent Wish (VIII) Dreamstage(Selphie) Mind +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Strange Vision (VIII) Strange Vision(Selphie) Mind +10
Burst Mode Abilities
Prayer for Home
Restore a very large amount of HP to one ally, and grant major Regen.
Moonstone
Deal two white magic holy attacks to one target, and Dispel it.

Equipment Soul Break When Mastered
Nunchaku S (VIII) Reality or Truth(Selphie) Mind +10
Burst Mode Abilities
Crescent Heal
Instantly restore a very large amount of HP to one ally.
Tiny Heal
Restore a small amount of HP to all allies.

Ultra Soul Break (Unique)

Glint (Unique)

Equipment Soul Break When Mastered
Wonder Wand (VIII) Bon Vivant(Selphie) Mind +10
Nirvana (VIII) Wall Slots(Selphie) Mind +10

Awakening (Unique)

Equipment Soul Break When Mastered
Rainbow Robes (VIII) Selphie's Band(Selphie) Mind +10
Details
Awoken Mode
Awoken Dancer Mode
Awoken Mode Effects
Grant unlimited use of dancer abilities, reduce delay of the user's dancer abilities, and cause the user's dancer abilities to trigger the follow-up ability Fortifying Dance, granting all allies a barrier that reduces the damage taken from one attack. The damage reduction of Fortifying Dance depends on the triggering ability's rank (up to 5 ranks).

Record Materia

Attack has a moderate chance to become a random black magic ability.
Attack becomes a magic holy attack that deals light damage.
Gain a large amount of Mind when a rod is equipped.

Legend Materia

Increase white magic healing a small amount.
Moderate chance for white magic abilities to trigger twice.
Small chance to grant Last Stand after restoring HP to a single ally using white magic. Target is the same as the triggering ability.
Small chance to heal all allies a small amount when using dancer abilities.
Gain up to a moderate amount of Mind depending on the number of dancer abilities the user has used.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 3)
White Magic
(Rarity 5)
Celerity
(Rarity 3)
Dancer
(Rarity 6)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
Comments on this page(47)
Newest
Highest rated
Post a comment...
Show more comments
Post a comment...
Popular pages
Commented pages
Recently updated pages