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Fujin

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Fujin



A silver-haired woman who forms part of the Balamb Garden Disciplinary Committee. Fujin is known for her direct and terse manner of speaking. She adores Seifer, blindly following his every decision.

World: FF VIII
Disciplinary Committee

Role

Physical/Magic Hybrid
Wields rods and wears hats. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.

Memory Crystal

Hall of Rites

Memory Crystal II

Hall of Rites

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 182 5911
Attack 8 148
Defense 7 115
Magic 12 212
Resistance 9 156
Mind 9 160
Accuracy 20 25
Evasion 20 25
Speed 98 159

Soul Break

Soul Break Effect
Aero (VIII)(Fujin) Deal magic wind damage to one target.

Soul Break Equipment (Unique)

Equipment Soul Break
Shear Feather (VIII) Jin(Fujin)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Fujin's Jacket (VIII) Zan(Fujin) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Fujin's Shin-Chakram (VIII) Metsu(Fujin) Magic +10
Burst Mode Abilities
Shitsu
Deal four magic wind and non-elemental attacks to one target. Reduced delay before hitting.
Hakai
Deal magic wind and non-elemental damage to one target, and temporarily lower its Resistance a moderate amount. Reduced delay before hitting.

Overstrike Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Fujin's Moon Ring (VIII) Into the Storm(Fujin) Magic +10

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Cross Chakram (VIII) Storm(Fujin) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Fujin's Twin Viper (VIII) Shou(Fujin) Magic +10

Arcane Overstrike (Unique)

Equipment Soul Break When Mastered
Fujin's Wing Edge (VIII) Bluster(Fujin) Magic +10

Glint (Unique)

Equipment Soul Break When Mastered
Fujin's Wind Slash (VIII) Winds(Fujin) Magic +10

Record Materia

Attack has a moderate chance to cast Esuna on an ally.
Wind attacks deal significantly more damage.
Gain a moderate amount of Magic and a small amount of Resistance when a thrown weapon is equipped.

Legend Materia

Increase wind damage a small amount.
Moderate chance to reduce delay of the user's actions for three turns when using wind abilities.
Begin battle temporarily infused with the power of wind.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

Black Magic
(Rarity 5)
White Magic
(Rarity 4)
Support
(Rarity 4)
Ninja
(Rarity 5)
Sharpshooter
(Rarity 6)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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