Fujin

World: FF VIII
Disciplinary Committee
Role
Physical/Magic Hybrid
Wields rods and wears hats. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.
Wields rods and wears hats. Can use rare black magic abilities, buffing her Magic to deal heavy elemental magic damage.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 182 | 5911 |
Attack | 8 | 148 |
Defense | 7 | 115 |
Magic | 12 | 212 |
Resistance | 9 | 156 |
Mind | 9 | 160 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 98 | 159 |
Soul Break
Soul Break | Effect |
Aero (VIII)(Fujin) | Deal magic wind damage to one enemy. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Shear Feather (VIII) | Jin(Fujin) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Jacket (VIII) | Zan(Fujin) | Magic +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Shin-Chakram (VIII) | Metsu(Fujin) | Magic +10 |
Burst Mode Abilities
Shitsu |
Deal four magic wind and non-elemental attacks to one enemy. Reduced delay before hitting. |
---|---|
Hakai |
Deal magic wind and non-elemental damage to one enemy, and temporarily lower its Resistance a moderate amount. Reduced delay before hitting. |
Overstrike Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Moon Ring (VIII) | Into the Storm(Fujin) | Magic +10 |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Cross Chakram (VIII) | Storm(Fujin) | Magic +10 |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Twin Viper (VIII) | Shou(Fujin) | Magic +10 |
Chain Soul Break Mechanics
Effect |
Allies deal much more wind damage. |
Chain Type |
Wind element attacks |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Wing Edge (VIII) | Bluster(Fujin) | Magic +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Fujin's Wind Slash (VIII) | Winds(Fujin) | Magic +10 |
Rising Sun Nagi (VIII) | Nagi(Fujin) | Magic +10 |
Ninja Gear (VIII) | Periphery(Fujin) | Magic +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Fuma Shuriken (VIII) | Ran(Fujin) | Magic +10 |
Details
Awoken Mode |
Awoken Wind Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice. |
Equipment | Soul Break | When Mastered |
Kazetachi (VIII) | Ka(Fujin) | Magic +10 |
Details
Awoken Mode |
Awoken Wind Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of wind abilities, grant up to a moderate Wind Ability Boost, and cause wind abilities used by the user to trigger twice. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Renge (VIII) | Fusai(Fujin) | - |
Details
1 | Wind Cloud |
Deal five magic wind and non-elemental attacks to one enemy, followed by an additional magic wind and non-elemental attack that ignores Resistance. |
---|---|---|
Sync Requirements |
Wind Ability |
|
2 | Soaring Flight |
Instantly reduce delay of the user's actions for two turns, increase the damage of the user's wind abilities a moderate amount for two turns, and increase the user's Cap Break Level by 1 for two turns. |
Sync Requirements |
Wind Ability |
Limit Break Overstrikes (Unique)
Equipment | Soul Break | When Mastered |
Urubutsin (VIII) | Kakeru(Fujin) | - |
Arcane Dyad(Unique)
Equipment | Soul Break | When Mastered |
Fuma Shuriken+ (VIII) | Fuzan(Fujin) | - |
Dual Awakening Relics (Hero-specific)
Equipment | Soul Break | When Mastered |
Fujin's Eagletalon (VIII) | Awoken Metsu(Fujin) | - |
Record Materia
Attack has a moderate chance to become an ability that removes debuffs from one ally. | |
Wind attacks deal significantly more damage. | |
Gain a moderate amount of Magic and a small amount of Resistance when a thrown weapon is equipped. |
Legend Materia
Increase wind damage a small amount. | |
Moderate chance to reduce delay of the user's actions for three turns when a wind ability triggers. | |
Begin battle temporarily infused with the power of wind. | |
Small chance for offensive wind abilities to trigger twice. | |
Moderate chance for wind abilities used by the user to trigger the follow-up ability Geki, dealing four magic wind and non-elemental attacks to one enemy. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
Black Magic (Rarity 5) |
White Magic (Rarity 4) |
Support (Rarity 4) |
Ninja (Rarity 5) |
Sharpshooter (Rarity 6) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed