Garnet

World: FF IX
Summoner
Role
Offensive Magic
Wields rods and staves. Can use rare summon magic abilities, devastating entire groups of enemies. These powerful abilities can only be used a few times before they are exhausted.
Wields rods and staves. Can use rare summon magic abilities, devastating entire groups of enemies. These powerful abilities can only be used a few times before they are exhausted.
Recruitment Method
Memory Crystal
Memory Crystal II
Memory Crystal III
Hall of Rites
Stats
Starting Value | Lv 99 | |
HP | 180 | 5850 |
Attack | 7 | 120 |
Defense | 6 | 105 |
Magic | 12 | 214 |
Resistance | 10 | 179 |
Mind | 11 | 194 |
Accuracy | 20 | 25 |
Evasion | 20 | 25 |
Speed | 92 | 149 |
Soul Break
Soul Break | Effect |
Song of Memories(Garnet) | Temporarily raise the party's Attack a small amount. |
Soul Break Equipment (Unique)
Equipment | Soul Break |
Asura's Rod (IX) | Leviathan(Garnet) |
Storm Staff (IX) | Ramuh(Garnet) |
Super Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Wizard Rod (IX) | Divine Guardian(Garnet) | Magic +10 |
Royal Gown (IX) | Enveloping Warmth(Garnet) | Magic +10 |
Burst Soul Break Equipment (Unique)
Equipment | Soul Break | When Mastered |
Dagger of Resolve (IX) | Dagger of Resolve(Garnet) | Magic +10 |
Burst Mode Abilities
Healing Light |
Restore a very large amount of HP and cast Esuna on the target. |
---|---|
Ramuh's Judgment |
Deal two summoning magic lightning and holy attacks to all enemies. |
Equipment | Soul Break | When Mastered |
Staff of Ramuh (IX) | Trial by Lightning(Garnet) | Magic +10 |
Burst Mode Abilities
Summon Ramuh |
Restore a moderate amount of HP to one ally based on their max HP. If the user has Burst Mode, grant Summon Strike to the user. If the user has Summon Strike, deal two summon magic lightning and non-elemental attacks to all enemies, restore a small amount of HP to all allies based on their max HP, and remove Summon Strike from the user. |
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Glimmering Peridot |
Deal four summon magic lightning and non-elemental attacks to one enemy. If the user has Summon Strike, deal five summon magic lightning and non-elemental attacks to one enemy. |
Ultra Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Holy Rod (IX) | Trance Ramuh(Garnet) | Magic +10 |
Rubber Suit (IX) | Secret Bloodline(Garnet) | Magic +10 |
Chain Soul Break (Unique)
Equipment | Soul Break | When Mastered |
Garnet's Guise (IX) | Resilient Memories(Garnet) | Magic +10 |
Arcane Overstrike (Unique)
Equipment | Soul Break | When Mastered |
Empyrean Rod (IX) | Decisive Thunderclap(Garnet) | Magic +10 |
Glint (Unique)
Equipment | Soul Break | When Mastered |
Mistilteinn (IX) | Maiden's Mettle(Garnet) | Magic +10 |
Flash Hat (IX) | Maiden's Summon(Garnet) | Magic +10 |
Awakening (Unique)
Equipment | Soul Break | When Mastered |
Faerie Rod (IX) | Thunder Serenade(Garnet) | Magic +10 |
Details
Awoken Mode |
Awoken Chant Mode |
---|---|
Awoken Mode Effects |
Grant unlimited use of summoning and bard abilities, reduce delay of the user's summoning and bard abilities based on the rank of the ability used, cause every second summoning or bard ability used by the user to trigger the follow-up ability Thunder Encore, dealing six summon magic lightning and non-elemental attacks to one enemy, and temporarily lowering its lightning resistance level by 1. |
Sync (Unique)
Equipment | Soul Break | When Mastered |
Prism Rod (IX) | Peridot Thunder(Garnet) | - |
Details
1 | Eidolon Justice |
Deal six summon magic lightning and non-elemental attacks to one enemy, and increase the damage of the user's lightning abilities a moderate amount for one turn. |
---|---|---|
Sync Requirements |
Summoning Ability |
|
2 | Song of Memories |
Instantly restore a very large amount of HP to one ally. If the user is in a Trance, instead instantly restore a large amount of HP to all allies, grant all allies a barrier that reduces the damage of one attack a large amount, and remove the user's Trance. |
Sync Requirements |
Bard or White Magic Abilities |
Limit Break Overstrikes (Unique)
Record Materia
Gain Regen when low on HP.(Can only trigger once per battle.) | |
Attack restores a very small amount of HP to one ally. (Counts as white magic.) | |
Small chance for summoning abilities to trigger twice. | |
Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped. |
Legend Materia
Deal slightly more summon magic damage. | |
When low on HP, restore HP to the user and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of their actions. Can only trigger once per battle. | |
Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects. | |
Small chance to restore a small amount of HP to all allies when a bard ability triggers. | |
Begin battle temporarily infused with the power of lightning. | |
Reduce delay of the user's actions for three turns at the start of battle. |
Useable Equipment
Armor
Accessories
Accessory
Useable Ability
White Magic (Rarity 5) |
Summoning (Rarity 5) |
Support (Rarity 2) |
Bard (Rarity 5) |
Character Rankings
Rankings for all currently available characters
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 50 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 65 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 80 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed
<Lv 99 Rankings>
Attack/Defense/Magic/
Mind/HP/Resistance/Speed