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Garnet

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Garnet



The beautiful princess of Alexandria. Though Garnet is refined and elegant, she lacks worldly experience, and on occasion she can even be selfish. Her time spent with Zidane kindles the spark of change within her.

World: FF IX
Summoner

Role

Offensive Magic
Wields rods and staves. Can use rare summon magic abilities, devastating entire groups of enemies. These powerful abilities can only be used a few times before they are exhausted.

Recruitment Method

M.S. Prima Vista(Classic) Mastery Reward

Memory Crystal

Evil Forest(Elite) First Time Reward

Memory Crystal II

Memory Crystal III

Hall of Rites

Stats

Starting Value Lv 99
HP 180 5850
Attack 7 120
Defense 6 105
Magic 12 214
Resistance 10 179
Mind 11 194
Accuracy 20 25
Evasion 20 25
Speed 92 149

Soul Break

Soul Break Effect
Song of Memories(Garnet) Temporarily raise the party's Attack a small amount.

Soul Break Equipment (Unique)

Super Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Wizard Rod (IX) Divine Guardian(Garnet) Magic +10
Royal Gown (IX) Enveloping Warmth(Garnet) Magic +10

Burst Soul Break Equipment (Unique)

Equipment Soul Break When Mastered
Dagger of Resolve (IX) Dagger of Resolve(Garnet) Magic +10
Burst Mode Abilities
Healing Light
Restore a very large amount of HP and cast Esuna on the target.
Ramuh's Judgment
Deal two summoning magic lightning and holy attacks to all targets.

Equipment Soul Break When Mastered
Staff of Ramuh (IX) Trial by Lightning(Garnet) Magic +10
Burst Mode Abilities
Summon Ramuh
Restore a moderate amount of HP to one ally based on their max HP. If the user has Burst Mode, grant Summon Strike to the user. If the user has Summon Strike, deal two summon magic lightning and non-elemental attacks to all targets, restore a small amount of HP to all allies based on their max HP, and remove Summon Strike from the user.
Glimmering Peridot
Deal four summon magic lightning and non-elemental attacks to one target. If the user has Summon Strike, deal five summon magic lightning and non-elemental attacks to one target.

Ultra Soul Break (Unique)

Equipment Soul Break When Mastered
Holy Rod (IX) Trance Ramuh(Garnet) Magic +10

Chain Soul Break (Unique)

Equipment Soul Break When Mastered
Garnet's Guise (IX) Resilient Memories(Garnet) Magic +10

Record Materia

Gain Regen when low on HP.(Can only trigger once per battle.)
Attack restores a very small amount of HP to one ally. (Counts as white magic.)
Small chance for summoning abilities to trigger twice.
Gain a moderate amount of Magic and a small amount of Mind when a dagger is equipped.

Legend Materia

Deal slightly more summon magic damage.
When low on HP, restore HP to the user, temporarily increase some of their stats a moderate amount, and enter Trance, reducing delay of their actions. Can only trigger once per battle.
Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.
Small chance to restore a small amount of HP to all allies when using bard abilities.

Useable Equipment

Weapons
Accessories
Accessory

Useable Ability

White Magic
(Rarity 4)
Summoning
(Rarity 5)
Support
(Rarity 2)
Bard
(Rarity 5)

Record Spheres / Legend Sphere

See More


Character Rankings

Rankings for all currently available characters
<Lv 50 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 65 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 80 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
<Lv 99 Rankings>
AttackDefenseMagic
MindHPResistanceSpeed
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